#include #include "functions.h" #include "variables.h" struct { f32 longleg_timer; //longleg_timer f32 turbo_timer; //turbotrot_timer u8 transformation; } bsStoredState; u8 bsStoredStateInTrot; //in trot /* .code */ void bsStoredState_debug(void){ ability_debug(); } void bsStoredState_clear(void){ ability_clearAll(); bsStoredState.longleg_timer = bsStoredState.turbo_timer = 0.0f; bsStoredState.transformation = TRANSFORM_1_BANJO; bsStoredStateInTrot = FALSE; } enum transformation_e bsStoredState_getTransformation(void){ return bsStoredState.transformation; } f32 bsStoredState_getLongLegTimer(void){ return bsStoredState.longleg_timer; } f32 bsStoredState_getTurboTimer(void){ return bsStoredState.turbo_timer; } s32 bsStoredState_getTrotFlag(void){ return bsStoredStateInTrot; } void bsStoredState_8029A924(void){} void bsStoredState_clearTimers(void){ bsStoredState_setLongLegTimer(0.0f); bsStoredState_setTurboTimer(0.0f); } void player_setTransformation(enum transformation_e xform_id){ bsStoredState.transformation = xform_id; } void bsStoredState_setLongLegTimer(f32 arg0){ bsStoredState.longleg_timer = arg0; } void bsStoredState_setTurboTimer(f32 arg0){ bsStoredState.turbo_timer = arg0; } void bsStoredState_setTrot(bool arg0){ bsStoredStateInTrot = arg0; }