#include #include "functions.h" #include "variables.h" extern void func_8028F3D8(f32 *, f32, void(*)(ActorMarker *), ActorMarker *); extern void func_8028F760(s32, f32, f32); extern void func_8031CE70(f32 *arg0, s32 arg1, s32 arg2); extern s32 fileProgressFlag_get(s32); extern s32 fileProgressFlag_getN(s32 offset, s32 numBits); extern void func_8031FFAC(void); extern void fileProgressFlag_set(s32 index, s32 set); extern void volatileFlag_clear(void); extern void volatileFlag_set(s32 arg0, s32 arg1); extern void ml_vec3h_to_vec3f(f32 *, s32); extern NodeProp *func_80304ED0(void*, f32 *); extern void func_8031CD44(s32, s32, f32, f32, s32); extern void func_80256E24(f32 *, f32, f32, f32, f32, f32); extern void mapSpecificFlags_set(s32, s32); bool cutscene_skipEnterLairCutsceneCheck(void); bool cutscene_skipGameOverCutsceneCheck(void); bool cutscene_skipIntroCutsceneCheck(void); bool cutscene_skipBeachCutsceneCheck(void); extern void func_802DC560(s32, s32); extern u8 D_8037DCCE[]; /* .data */ enum actor_e D_8036DDD0[] = {0, 0x184, 0x185, 0x186, -1}; /* .bss */ u8 D_80383190; /* .code */ // func_8031C640 bool cutscene_skipIntroCutsceneCheck(void) { if ((func_8024E698(0) == 1) && (gameFile_anyNonEmpty() != 0)) { return TRUE; } return FALSE; } // func_8031C688 bool cutscene_skipEnterLairCutsceneCheck(void) { if ((func_8024E698(0) == 1) && ((D_8037DCCE[0] != 0) || (D_8037DCCE[1] != 0) || (D_8037DCCE[2] != 0))) { return TRUE; } return FALSE; } bool cutscene_skipGameOverCutsceneCheck(void) { s32 sp24; sp24 = func_8024E698(0); if (mapSpecificFlags_get(0) != 0) { fileProgressFlag_set(0xE1, 1); } if ((sp24 == 1) && fileProgressFlag_get(0xE1) && !gctransition_8030BDC0()) { if (!mapSpecificFlags_get(0xC)) { mapSpecificFlags_set(0xC, TRUE); func_802DC528(0, 0); timedFunc_set_2(11.0f, (GenFunction_2)func_802DC560, 0, 0); timedFunc_set_3(12.0f, (GenFunction_3)func_802E4078, MAP_1F_CS_START_RAREWARE, 0, 1); } else { timedFuncQueue_flush(); } } return FALSE; } bool cutscene_skipBeachCutsceneCheck(void){ func_803219F4(1); return FALSE; } //checks is a cutscene can be inturrupted and performs take me there void cutscenetrigger_check(s32 cs_map, s32 arg1, s32 return_map, s32 return_exit, bool (* condFunc)(void)){ if(map_get() != cs_map) return; if((condFunc && condFunc()) || mapSpecificFlags_get(arg1)){ mapSpecificFlags_set(arg1, 0); func_802E4078(return_map, (return_exit == -1)? 0: return_exit, 1); } } //check cutscene interrupts s32 cutscenetrigger_update(void){ cutscenetrigger_check(MAP_86_CS_SPIRAL_MOUNTAIN_4, 0, MAP_89_CS_INTRO_BANJOS_HOUSE_2, -1, NULL); cutscenetrigger_check(MAP_7D_CS_SPIRAL_MOUNTAIN_1, 0, MAP_7C_CS_INTRO_BANJOS_HOUSE_1, -1, NULL); cutscenetrigger_check(MAP_7C_CS_INTRO_BANJOS_HOUSE_1, 0, MAP_86_CS_SPIRAL_MOUNTAIN_4, -1, NULL); cutscenetrigger_check(MAP_89_CS_INTRO_BANJOS_HOUSE_2, 0, MAP_1_SM_SPIRAL_MOUNTAIN, 0x12, NULL); cutscenetrigger_check(MAP_85_CS_SPIRAL_MOUNTAIN_3, 0, MAP_7B_CS_INTRO_GL_DINGPOT_1, -1, NULL); cutscenetrigger_check(MAP_7B_CS_INTRO_GL_DINGPOT_1, 1, MAP_81_CS_INTRO_GL_DINGPOT_2, -1, NULL); cutscenetrigger_check(MAP_81_CS_INTRO_GL_DINGPOT_2, 0, MAP_7D_CS_SPIRAL_MOUNTAIN_1, -1, NULL); cutscenetrigger_check(MAP_82_CS_ENTERING_GL_MACHINE_ROOM, 0, MAP_69_GL_MM_LOBBY, 0x12, cutscene_skipEnterLairCutsceneCheck); cutscenetrigger_check(MAP_83_CS_GAME_OVER_MACHINE_ROOM, 0, MAP_1F_CS_START_RAREWARE, -1, cutscene_skipGameOverCutsceneCheck); cutscenetrigger_check(MAP_87_CS_SPIRAL_MOUNTAIN_5, 0, MAP_88_CS_SPIRAL_MOUNTAIN_6, -1, NULL); cutscenetrigger_check(MAP_94_CS_INTRO_SPIRAL_7, 0, MAP_8E_GL_FURNACE_FUN, 4, NULL); cutscenetrigger_check(MAP_88_CS_SPIRAL_MOUNTAIN_6, 1, MAP_96_CS_END_BEACH_1, -1, NULL); cutscenetrigger_check(MAP_98_CS_END_SPIRAL_MOUNTAIN_1, 0, MAP_1F_CS_START_RAREWARE, -1, NULL); cutscenetrigger_check(MAP_99_CS_END_SPIRAL_MOUNTAIN_2, 0, MAP_1F_CS_START_RAREWARE, -1, NULL); cutscenetrigger_check(MAP_20_CS_END_NOT_100, 0, MAP_98_CS_END_SPIRAL_MOUNTAIN_1, -1, NULL); cutscenetrigger_check(MAP_95_CS_END_ALL_100, 0, MAP_99_CS_END_SPIRAL_MOUNTAIN_2, -1, NULL); cutscenetrigger_check(MAP_97_CS_END_BEACH_2, 0, MAP_99_CS_END_SPIRAL_MOUNTAIN_2, -1, cutscene_skipBeachCutsceneCheck); cutscenetrigger_check(MAP_85_CS_SPIRAL_MOUNTAIN_3, 0xC, MAP_1_SM_SPIRAL_MOUNTAIN, 0x12, cutscene_skipIntroCutsceneCheck); cutscenetrigger_check(MAP_7B_CS_INTRO_GL_DINGPOT_1, 0xC, MAP_1_SM_SPIRAL_MOUNTAIN, 0x12, cutscene_skipIntroCutsceneCheck); cutscenetrigger_check(MAP_81_CS_INTRO_GL_DINGPOT_2, 0xC, MAP_1_SM_SPIRAL_MOUNTAIN, 0x12, cutscene_skipIntroCutsceneCheck); cutscenetrigger_check(MAP_7D_CS_SPIRAL_MOUNTAIN_1, 0xC, MAP_1_SM_SPIRAL_MOUNTAIN, 0x12, cutscene_skipIntroCutsceneCheck); cutscenetrigger_check(MAP_7C_CS_INTRO_BANJOS_HOUSE_1, 0xC, MAP_1_SM_SPIRAL_MOUNTAIN, 0x12, cutscene_skipIntroCutsceneCheck); cutscenetrigger_check(MAP_86_CS_SPIRAL_MOUNTAIN_4, 0xC, MAP_1_SM_SPIRAL_MOUNTAIN, 0x12, cutscene_skipIntroCutsceneCheck); cutscenetrigger_check(MAP_89_CS_INTRO_BANJOS_HOUSE_2, 0xC, MAP_1_SM_SPIRAL_MOUNTAIN, 0x12, cutscene_skipIntroCutsceneCheck); if(map_get() == MAP_95_CS_END_ALL_100 && mapSpecificFlags_get(1)){ func_8034B9E4(); mapSpecificFlags_set(1, 0); } return 0; } void func_8031CB50(enum map_e map_id, s32 exit_id, s32 arg2) { s32 sp1C; if ((D_80383190 == 0) && (getGameMode() != GAME_MODE_8_BOTTLES_BONUS) && (getGameMode() != GAME_MODE_7_ATTRACT_DEMO)) { sp1C = func_803226E8(map_get()); if ((func_803226E8(map_id) != sp1C) && (func_80322914() == 0)) { func_8025A388(0, 0x4E2); func_8025AB00(); func_8024BD08(0); } if (func_802E4A08()) { func_802E40D0(map_id, exit_id); func_802E40E8(1); func_802E40C4(0xB); } else { func_802E4078(map_id, exit_id, 1); } func_80335110(arg2); } } void func_8031CC40(enum map_e map_id, s32 arg1) { func_8031CB50(map_id, arg1, 0); } void func_8031CC60(s32 arg0) { func_8031CB50(arg0 >> 8, arg0 & 0xFF, 1); } void func_8031CC8C(s32 arg0, s32 arg1) { // arg1 = MAP_ID + ENTRY_ID f32 vec[3]; f32 unused[3]; if ((D_80383190 == 0) && (getGameMode() != GAME_MODE_8_BOTTLES_BONUS)) { if (getGameMode() != GAME_MODE_7_ATTRACT_DEMO) { if (arg0 != 0) { ml_vec3h_to_vec3f(vec, arg0); func_8031CE70(vec, arg1 >> 8, arg1 & 0xFF); } else { func_8031CE70(NULL, arg1 >> 8, arg1 & 0xFF); } } } } void func_8031CD20(s32 arg0, s32 arg1, s32 arg2) { func_8031CC8C(arg0, (arg1 << 8) + arg2); } void func_8031CD44(s32 arg0, s32 arg1, f32 arg2, f32 arg3, s32 arg4) { f32 sp3C[3]; f32 sp30[3]; f32 sp24[3]; player_getPosition((f32 *) &sp3C); func_80256E24(sp24, 0.0f, arg3, 0.0f, 0.0f, ml_map_f((f32) arg4, 0.0f, 200.0f, 10.0f, 800.0f)); sp24[0] = sp3C[0] + sp24[0]; sp24[1] = sp3C[1] + sp24[1]; sp24[2] = sp3C[2] + sp24[2]; sp30[0] = sp24[0]; sp30[1] = arg2; sp30[2] = sp24[2]; ncDynamicCamera_setUpdateEnabled(0); func_8031CB50(arg0, arg1, 1); func_8028F3D8(sp30, 1.0f, NULL, NULL); } void func_8031CE28(s32 arg0, s32 arg1, f32 arg2) { f32 vec[3]; player_getPosition(vec); func_8031CD44(arg0, arg1, vec[1], arg2, 0x25); } void func_8031CE70(f32 *arg0, s32 arg1, s32 arg2) { f32 playerPos[3]; f32 sp38[3]; NodeProp *phi_s0; f32 phi_f2; if ((D_80383190 == 0) && (getGameMode() != 8) && (getGameMode() != 7)) { if (arg0 != 0) { phi_s0 = func_80304ED0(&D_8036DDD0[1], arg0); } else { phi_s0 = NULL; } player_getPosition(playerPos); if (phi_s0 != NULL) { nodeprop_getPosition(phi_s0, sp38); phi_f2 = 500.0f; if (phi_s0->unk8 == 0x186) { phi_f2 = 1000.0f; } if (ml_distance_vec3f(arg0, sp38) < phi_f2) { if (phi_s0->unk8 == 0x184) { ncDynamicCamera_setUpdateEnabled(0); func_8031CB50(arg1, arg2, 1); func_8028F3D8(sp38, 1.0f, NULL, NULL); } else if (phi_s0->unk8 == 0x185) { func_8031CD44(arg1, arg2, sp38[1], (f32) phi_s0->unkC_31, phi_s0->unkC_22); } else { func_8031CD44(arg1, arg2, playerPos[1], (f32) phi_s0->unkC_31, phi_s0->unkC_22); } return; } } func_8031CB50(arg1, arg2, 0); } } void func_8031D04C(s32 arg0, s32 arg1) { func_8031CB50(arg0, arg1, 0); } void func_8031D06C(s32 arg0, s32 arg1) { func_8031CB50(0x20, 0, 0); } void func_8031D09C(s32 arg0, s32 arg1) { func_8034B968(); } void func_8031D0C0(s32 arg0, s32 arg1) { if (func_8024E698(0) == 1) { func_802E412C(1, 2); func_8025A2FC(0, 0x320); func_8025AB00(); func_8031D09C(arg0, arg1); } } void warp_mmEnterMumbosHut(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0E01); } void warp_mmExitMumbosHut(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0201); } void warp_mmEnterTickersTowerLower(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0C02); } void warp_mmExitTickersTowerLower(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0202); } void warp_mmEnterTickersTowerUpper(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0C01); } void warp_mmExitTickersTowerUpper(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0203); } void warp_csNintendoLogo(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1E00); } void warp_gvEnterWaterPyramidLower(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1506); } void warp_gvEnterRubeePyramid(s32 arg0, s32 arg1) { item_set(ITEM_6_HOURGLASS, 0); func_80244C78(1); func_8031CC8C(arg0, 0x1607); } void warp_gvEnterMatchingPyramid(s32 arg0, s32 arg1) { item_set(ITEM_6_HOURGLASS, 0); func_8031CC8C(arg0, 0x1301); } void warp_gvEnterWaterPyramidUpper(s32 arg0, s32 arg1) { func_80244C78(0); volatileFlag_set(0xAC, 1); func_8031CC8C(arg0, 0x1502); } void warp_gvEnterMazePyramid(s32 arg0, s32 arg1) { if (fileProgressFlag_getN(0xF8, 2) == 3) { func_8031CC8C(arg0, 0x1401); } } void warp_gvExitMatchingPyramid(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1203); } void warp_gvExitMazePyramid(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1204); } void warp_gvExitWaterPyramidLower(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1205); } void warp_gvExitRubeePyramid(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1206); } void warp_bgsEnterTanktup(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1101); } void warp_bgsExitTanktup(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0D03); } void warp_bgsExitVileRightNostril(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0D04); } void warp_bgsExitVileLeftNostril(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0D05); } void warp_ttcEnterSandcastle(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0A01); } void warp_ttcStairAlcoveDown(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x070F); } void warp_ttcStairAlcoveUp(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x070E); } void warp_ttcEnterBlubbersShipUpper(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0505); } void warp_ttcEnterBlubbersShipSide(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0506); } void warp_ttcExitLighthouseTop(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0708); } void warp_ttcExitSandcastle(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0703); } // Unused void func_8031D550(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0704); } // Unused void func_8031D574(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0705); } void warp_ttcExitBlubbersShipUpper(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0706); } void warp_ttcExitBlubbersShipSide(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0707); } // Unused void warp_ttcExitLighthouseTopUnused(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0708); } // Unused void func_8031D604(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0709); } void func_8031D628(s32 arg0, s32 arg1) { Actor *actor; actor = actorArray_findActorFromActorId(0x13E); if (actor) { marker_despawn(actor->marker); } func_8031CB50(7, 0xC, 0); } void warp_mmmEnterDiningRoomDoor(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x2601); } void warp_mmmEnterDiningRoomChimney(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x2602); } void warp_mmmEnterWellTop(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x2501); } void warp_mmmEnterTumblarShed(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x2401); } void warp_mmmEnterCellar(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1D01); } void warp_mmmEnterRedFeatherRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x2A01); } void warp_mmmEnterBlueEggRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x2801); } void warp_mmmEnterNoteRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x2901); } void warp_mmmEnterBrokenFloorboardRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x2E01); } void warp_mmmEnterBedroom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x2D01); } void warp_mmmEnterBathroomWindow(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x2C01); } void warp_mmmExitDiningRoomDoor(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1B01); } // Unsure void func_8031D820(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1B02); } void warp_mmmExitWellTop(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1B03); } void warp_mmmExitTumblarShed(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1B04); } void warp_mmmExitChurchFrontDoor(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1B05); } void warp_mmmExitChurchSecretRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1B06); } // Unsure void func_8031D8D4(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1B07); } void warp_mmmExitRainBarrelBottom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1B08); } void warp_mmmExitCellar(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1B09); } void warp_mmmExitRedFeatherRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1B0A); } void warp_mmmExitBlueEggRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1B0B); } void warp_mmmExitBathroomWindow(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1B0C); } void warp_mmmExitBrokenFloorboardRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1B0D); } void warp_mmmExitBedroom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1B0E); } void warp_mmmExitNoteRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1B0F); } void warp_mmmChurchTowerUp(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1B10); } void warp_mmmChurchTowerDown(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1B11); } void warp_mmmExitMumbosHut(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1B12); } void warp_mmmEnterChurchSecretRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x2B01); } void func_8031DAA8(s32 arg0, s32 arg1) { func_8028F918(0); func_8031CB50(arg0, arg1, 0); } void func_8031DAE0(s32 arg0, s32 arg1) { if (mapSpecificFlags_get(2) == 0) { volatileFlag_set(0xAD, 1); func_80244C78(0); mapSpecificFlags_set(2, 1); func_8025A6EC(COMUSIC_3B_MINIGAME_VICTORY, 0x6D60); func_8028F918(1); timedFunc_set_2(1.8f, &func_8031DAA8, 0x1C, 1); func_802D6924(); } } // Unused void warp_mmmEnterMumbosHutUnused(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3001); } void warp_mmmEnterMumbosHut(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3001); } void warp_mmmEnterRainBarrel(s32 arg0, s32 arg1) { if (player_getTransformation() == TRANSFORM_3_PUMPKIN) { func_8031CC8C(arg0, arg1 + 0x2F00); } } void func_8031DBE8(void) { func_8031CB50(0x2F, 1, 1); } void func_8031DC10(s32 arg0, s32 arg1) { f32 vec[3]; if (player_getTransformation() == TRANSFORM_3_PUMPKIN) { ml_vec3h_to_vec3f(vec, arg0); func_8028F6E4(BS_INTR_2F_LOGGO, vec); timedFunc_set_0(0.8f, &func_8031DBE8); } } void warp_mmmEnterRainBarrelBottom(s32 arg0, s32 arg1) { warp_mmmEnterRainBarrel(arg0, 2); } void warp_bgsEnterMrVileNostril(s32 arg0, s32 arg1) { if (player_getTransformation() == TRANSFORM_5_CROC) { func_8031CC8C(arg0, arg1 + 0x1000); } } void warp_bgsEnterMrVileRightNostril(s32 arg0, s32 arg1) { warp_bgsEnterMrVileNostril(arg0, 3); } void warp_bgsEnterMrVileLeftNostril(s32 arg0, s32 arg1) { warp_bgsEnterMrVileNostril(arg0, 4); } void warp_bgsEnterTanktupConditional(s32 arg0, s32 arg1) { if (func_8038F570() != 0) { func_8031CC8C(arg0, 0x1101); } } void warp_ttcEnterNippersShell(s32 arg0, s32 arg1) { if (func_80388A44() != 0) { func_8031CC8C(arg0, 0x601); } } void warp_ccExitWonderwingRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x2203); } void warp_ccEnterClankerBelly(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x2201); } void warp_ccEnterClankerMouth(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x2202); } void warp_ccEnterWonderwingRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x2301); } void warp_mmEnterLevel(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0205); } void warp_gvEnterJinxy(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1A02); } void warp_gvExitJinxy(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1202); } void warp_rbbEnterCaptainsRoomWindow(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3F01); } void warp_rbbEnterCabinRoomWindow(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3901); } void warp_rbbEnterEngineRoomPipe(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3404); } void warp_rbbEnterEngineRoomDoor(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3401); } void warp_rbbEnterKitchenPipe(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3C01); } void warp_rbbEnterNavigationRoomWindow(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3D01); } void warp_rbbEnterBoomBoxPipe(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3B01); } void warp_rbbEnterChumpWarehouseWindow(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3502); } void warp_rbbEnterBoatRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3601); } void warp_rbbEnterChompaContainer(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3701); } void warp_rbbEnterSeamanGrublinContainer(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3E01); } void warp_rbbEnterBoomBoxContainer(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3801); } void warp_rbbExitCaptainsRoomWindow(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3101); } void warp_rbbExitCabinRoomWindow(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3102); } void warp_rbbExitEngineRoomPipe(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3103); } void warp_rbbExitKitchenPipe(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3104); } void warp_rbbExitNavigationRoomWindow(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3105); } void warp_rbbExitBoomBoxPipe(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3106); } void warp_rbbExitEngineRoomDoor(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3107); } void warp_rbbExitBoatRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3108); } void warp_rbbExitChompaContainer(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3109); } void warp_rbbExitSeamanGrublinContainer(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x310A); } void warp_rbbExitBoomBoxContainer(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x310B); } void warp_rbbExitBossBoomBoxRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x310C); } void warp_rbbEnterBossBoomBoxRoom(s32 arg0, s32 arg1) { func_8031CB50(MAP_3A_RBB_BOSS_BOOM_BOX, 1, 0); } void func_8031E204(NodeProp *node, s32 arg1, s32 arg2){ f32 sp34[3]; f32 sp28[3]; f32 sp1C[3]; nodeprop_getPosition(func_80304D04(0x154, &node->x), sp34); nodeprop_getPosition(func_80304D04(0x155, &node->x), sp28); player_getPosition(sp1C); if(sp28[1] < sp1C[1]){ sp1C[1] = sp28[1]; } func_8028F760(2, (sp1C[1] - sp34[1])/(sp28[1] - sp34[1]), 0.0f); func_8031CC8C(node, (arg1 <<8) + arg2); } void warp_rbbEnterChumpWarehouseDoor(NodeProp *node, ActorMarker *marker){ func_8031E204(node, MAP_35_RBB_WAREHOUSE, 0x1); } void warp_rbbExitChumpWarehouseDoor(NodeProp *node, ActorMarker *marker){ func_8031E204(node, MAP_31_RBB_RUSTY_BUCKET_BAY, 0xd); } // Unknown void func_8031E308(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3206); } // Unknown void func_8031E32C(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x5200); } // Unknown void func_8031E350(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x5100); } // Unknown void func_8031E374(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x5101); } // Unknown void func_8031E398(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4200); } // Unknown void func_8031E3BC(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3201); } // Unknown void func_8031E3E0(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3202); } // Unknown void func_8031E404(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3203); } // Unknown void func_8031E428(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3204); } // Unknown void func_8031E44C(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3205); } // Unknown void func_8031E470(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3207); } // Unknown void func_8031E494(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3208); } // Unknown void func_8031E4B8(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3209); } // Unknown void func_8031E4DC(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x320A); } // Unknown void func_8031E500(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x320B); } // Unknown void func_8031E524(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x320C); } // Unknown void func_8031E548(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x320D); } // Unknown void func_8031E56C(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x320E); } // Unknown void func_8031E590(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x320F); } // Unknown void func_8031E5B4(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3210); } // Unknown void func_8031E5D8(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3211); } // Unknown void func_8031E5FC(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3212); } // Unknown void func_8031E620(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3213); } // Unknown void func_8031E644(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3214); } // Unknown void func_8031E668(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3215); } // Unknown void func_8031E68C(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3216); } // Unknown void func_8031E6B0(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3217); } void warp_ccwExitWinterToHub(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4001); } void warp_ccwExitSpringToHub(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4002); } void warp_ccwExitSummerToHub(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4003); } void warp_ccwExitAutumnToHub(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4004); } void warp_ccwEnterWinter(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4601); } void warp_ccwEnterSpring(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4301); } void warp_ccwEnterSummer(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4401); } void warp_ccwEnterAutumn(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4501); } void warp_gvExitSandybuttMazeBack(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1207); } void warp_bgsExitMumbosHut(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0D06); } void warp_bgsEnterMumbosHut(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4701); } void warp_ttcEnterLevel(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0704); } void warp_ccEnterLevel(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0B05); } void warp_bgsEnterLevel(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x0D02); } void warp_gvEnterLevel(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1208); } void warp_mmmEnterLevel(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x1B14); } void warp_rbbEnterLevel(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3110); } void warp_ttcExitNipper(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x070A); } void warp_ttcEnterSpringMumbosHut(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4A01); } void warp_ttcEnterSummerMumbosHut(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4B01); } void warp_ttcEnterAutumnMumbosHut(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4C01); } void warp_ttcEnterWinterMumbosHut(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4D01); } void warp_ttcExitSpringMumbosHut(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4309); } void warp_ttcExitSummerMumbosHut(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4409); } void warp_ttcExitAutumnMumbosHut(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4509); } void warp_ttcExitWinterMumbosHut(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4609); } void warp_ccwEnterSpringWhipcrackRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6501); } void warp_ccwEnterSummerWhipcrackRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6601); } void warp_ccwEnterAutumnWhipcrackRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6701); } void warp_ccwEnterWinterWhipcrackRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6801); } void warp_ccwExitSpringWhipcrackRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4308); } void warp_ccwExitSummerWhipcrackRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4408); } void warp_ccwExitAutumnWhipcrackRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4508); } void warp_ccwExitWinterWhipcrackRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4608); } void warp_ccwEnterSpringNabnutDoor(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x5E01); } void warp_ccwEnterSummerNabnutDoor(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x5F01); } void warp_ccwEnterAutumnNabnutDoor(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6001); } void warp_ccwExitSpringNabnutDoor(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4307); } void warp_ccwExitSummerNabnutDoor(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4407); } void warp_ccwExitAutumnNabnutDoor(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4507); } void warp_ccwExitWinterNabnutDoor(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4607); } void warp_ccwEnterWinterAcornStorage(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6201); } void warp_ccwEnterAutumnFloodedAttic(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6301); } void warp_ccwEnterWinterFloodedAttic(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6401); } void warp_ccwExitWinterAcornStorage(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4606); } void warp_ccwExitAutumnFloodedAttic(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4506); } void warp_ccwExitWinterFloodedAttic(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4605); } void warp_fpEnterMumbosHut(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4801); } void warp_fpEnterBoggyIgloo(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4101); } void warp_fpEnterXmasTree(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x5301); } void warp_fpExitMumbosHut(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x2707); } void warp_fpExitBoggyIgloo(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x2708); } void warp_fpExitXmasTree(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x2709); } void warp_lairEnterGVLobbyFromPointingStatueRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6E01); } void warp_lairEnterMMLobbyFromPuzzlesRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6901); } void warp_lairEnterFPLobbyFromGVLobby(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6F01); } void warp_lairEnterGVLobbyFromFPLobby(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6E02); } void warp_lairEnterGVLobbyFromGVLevel(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6E03); } void warp_lairEnterMMLobbyFromMMLevel(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6902); } // Unknown void func_8031EF20(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6903); } void warp_lairEnterPuzzlesRoomFromMMLobby(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6A01); } void warp_lairEnterPointingStatueRoomFromGVLobbyNoteDoor(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7101); } void warp_lairEnterPuzzlesRoomFromCCWPuzzleRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6A02); } void warp_lairEnterCCWPuzzleRoomFromPuzzlesRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6B01); } void warp_lairEnterCCWPuzzleRoomFromRedCauldronRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6B02); } void warp_lairEnterRedCauldronRoomFromCCWPuzzleRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6C01); } void warp_lairEnterCCWPuzzleRoomFromTTCLobby(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6B03); } void warp_lairEnterTTCLobbyFromCCWPuzzleRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6D01); } void warp_lairEnterCCWPuzzleRoomFromCCLobby(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6B04); } void warp_lairEnterCCLobbyFromCCWPuzzleRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7001); } void warp_lairEnterCCLobbyFromCCLevel(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7002); } void warp_fpEnterLevel(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x2701); } // Unknown void func_8031F0F4(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6F03); } // Unknown void func_8031F118(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6F04); } void warp_lairEnterCCWPuzzleFromPointingGruntyStatueRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6B05); } void warp_lairEnterPointingGruntyStatueFromCCWPuzzleRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7102); } void warp_lairEnterGVPuzzleRoomFromMMMLobby(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7401); } void warp_lairEnterMMMLobbyFromGVPuzzleRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7501); } void warp_lairEnterGVPuzzleRoomFromFPLobby(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7402); } void warp_lairFPLobbyFromGVPuzzleRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6F05); } void warp_lairEnterPointingGruntyStatueFromBGSLobby(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7103); } void warp_lairEnterBGSLobbyFromPointingGruntyStatueRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7201); } void warp_lairEnterCryptFromMMMLobby(s32 arg0, s32 arg1) { if (player_getTransformation() == TRANSFORM_3_PUMPKIN) { func_8031CC8C(arg0, 0x7A01); } } void warp_lairEnterMMMLobbyFromCrypt(s32 arg0, s32 arg1) { if (player_getTransformation() == TRANSFORM_3_PUMPKIN) { func_8031CC8C(arg0, 0x7503); } } void warp_fpExitWozzasCave(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x2706); } void warp_fpEnterWozzasCave(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7F01); } void warp_lairEnterBGSLobbyFromBGSLevel(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7202); } void warp_lairEnter640NoteDoorRoomFromFPLobby(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7601); } void warp_lairEnter640NoteDoorRoomFromCCWLobbyTokenEntrance(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7602); } void warp_lairEnter640NoteDoorRoomFromCCWLobbyDoorEntrance(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7603); } void warp_lairEnter640NoteDoorRoomFromRBBLobby(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7604); } void warp_lairRBBLobbyFrom640NoteDoorRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7701); } void warp_lairCCWLobbyFrom640NoteDoorRoomDoorEntrance(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7901); } void warp_lairCCWLobbyFrom640NoteDoorRoomTokenEntrance(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7902); } void warp_ccwEnterSummerZubbaHive(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x5A02); } void warp_ccwEnterAutumnZubbaHive(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x5C02); } void warp_ccwExitSpringZubbaHive(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4306); } void warp_ccwExitSummerZubbaHive(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4406); } void warp_ccwExitAutumnZubbaHive(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4505); } void warp_ccwEnterSpringZubbaHive(s32 arg0, s32 arg1) { if (player_getTransformation() == TRANSFORM_6_BEE) { func_8031CC8C(arg0, 0x5B01); } } void warp_lairEnterFPLobbyFrom640NoteDoorRoom(s32 arg0, s32 arg1) { item_set(ITEM_6_HOURGLASS, 0); func_8031CC8C(arg0, 0x6F02); } void warp_lairEnterRBBLobbyFromRBBLevel(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7702); } void warp_lairEnterRBBLobbyFromRBBPuzzleRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7703); } void warp_lairEnterRBBLobbyFromMMMPuzzleRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7704); } void warp_lairEnterMMMPuzzleFromRBBLobby(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7801); } void warp_lairEnterRBBPuzzleFromRBBLobby(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7802); } void warp_lairEnterCCWLobbyFromFurnaceFunPath(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7903); } void warp_lairEnterFurnaceFunPathFromCCWLobby(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x8001); } void warp_smEnterBanjosHouse(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x8C01); } void warp_smExitBanjosHouse(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x112); } void warp_lairEnterMMLobbyFromSMLevel(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6912); } void warp_smExitLair(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x113); } void warp_rbbExitAnchorRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x3113); } void warp_rbbEnterAnchorRoom(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x8B04); } void warp_mmmEnterWellBottom(s32 arg0, s32 arg1) { if (player_getTransformation() == TRANSFORM_3_PUMPKIN) { func_8031CC8C(arg0, 0x2504); } } void warp_mmmExitWellBottom(s32 arg0, s32 arg1) { if (player_getTransformation() == TRANSFORM_3_PUMPKIN) { func_8031CC8C(arg0, 0x1B13); } } void warp_mmmEnterBathroomFromLoggo(s32 arg0, s32 arg1) { if (player_getTransformation() == TRANSFORM_3_PUMPKIN) { func_8031CC8C(arg0, 0x2C04); } } void warp_mmmEnterLoggo(s32 arg0, s32 arg1) { if (player_getTransformation() == TRANSFORM_3_PUMPKIN) { func_8031CC60(0x8D04); } } // Unused void func_8031F80C(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7502); } void warp_lairTTCLobbyFromTTCLevel(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6D04); } void warp_lairCCWLobbyFromCCWLevel(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x7906); } void warp_ccwEnterLevel(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4007); } void warp_lairFPLobbyFromFPLevel(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6F06); } void warp_ccwEnterSpringNabnutWindow(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x5E02); } void warp_ccwEnterSummerNabnutWindow(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x5F02); } void warp_ccwEnterAutumnNabnutWindow(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6002); } void warp_ccwEnterWinterNabnutWindow(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x6102); } void warp_ccwExitSpringNabnutWindow(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4304); } void warp_ccwExitSummerNabnutWindow(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4404); } void warp_ccwExitAutumnNabnutWindow(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4504); } void warp_ccwExitWinterNabnutWindow(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x4604); } void func_8031F9E0(void){} void func_8031F9E8(){ D_80383190 = 0; } void func_8031F9F4(s32 arg0){ D_80383190 = arg0; } void warp_ttcExitSharkfoodIsland(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x780); } void warp_gvEnterSNSChamper(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x9205); } void warp_gvExitSNSChamper(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x120A); } void warp_lairEnterDingpotRoomFromFurnaceFun(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x9305); } // warp_lairEnterFurnaceFunFrom? void func_8031FA90(s32 arg0, s32 arg1) { func_8031CC8C(arg0, 0x8E05); } void func_8031FAB4(s32 arg0, s32 arg1) { if ((fileProgressFlag_get(FILEPROG_FC_DEFEAT_GRUNTY) != 0) && (jiggyscore_total() == 100)) { // Beach Cutscene func_8031CC8C(arg0, 0x9501); } else { // Final Battle func_8031CC8C(arg0, 0x9001); } } void warp_lairEnterLairFromSMLevel(s32 arg0, s32 arg1) { if (fileProgressFlag_get(FILEPROG_BD_ENTER_LAIR_CUTSCENE) != 0) { // MM Lobby func_8031CC8C(arg0, 0x6912); } else { fileProgressFlag_set(FILEPROG_BD_ENTER_LAIR_CUTSCENE, 1); // Enter Lair Cutscene func_8031CC8C(arg0, 0x8204); } } void func_8031FB6C(s32 arg0, s32 arg1) { func_8030E6D4(SFX_7C_CHEBOOF); func_8031CC8C(arg0, 0x7104); } void func_8031FBA0(void) { bsStoredState_clear(); func_8031FFAC(); item_setItemsStartCounts(); jiggyscore_clearAll(); honeycombscore_clear(); mumboscore_clear(); volatileFlag_clear(); func_802D6344(); } void func_8031FBF8(void) { mumboscore_debug(); honeycombscore_debug(); jiggyscore_debug(); func_803465DC(); bsStoredState_debug(); func_802C5A48(); }