#include #include "functions.h" #include "variables.h" extern void RBB_func_8038FB84(Actor *this); /* .data */ ActorInfo RBB_D_80390E00 = { 0x1B8, 0x2A5, 0x0, 0x0, NULL, RBB_func_8038FB84, NULL, func_80325340, 0, 0, 0.0f, 0 }; /* .bss */ u8 D_803912B0; /* .code */ void RBB_func_8038FA60(ActorMarker *marker){ Actor *actor = marker_getActor(marker); func_802C8F70(actor->yaw); func_802C937C(6, &actor->position); } void func_8038FA9C(Actor *this, s32 arg1){ if(arg1 == 3){ func_80324E38(0.0f, 3); timedFunc_set_2(1.0f, (GenFunction_2)func_8025A6EC, COMUSIC_2B_DING_B, 28000); timed_setStaticCameraToNode(1.8f, 1); timedFunc_set_1(2.0f, (GenFunction_1) RBB_func_8038FA60, (s32)this->marker); timed_exitStaticCamera(5.0f); func_80324E38(5.0f, 0); } this->state = arg1; } void func_8038FB54(void){ D_803912B0++; } void func_8038FB6C(void){ D_803912B0--; } void RBB_func_8038FB84(Actor *this){ if(!this->unk16C_4){ this->unk16C_4 = 1; D_803912B0 = 0; func_8038FA9C(this, 1); } if(this->state == 1){ if(D_803912B0 > 0) func_8038FA9C(this, 2); } if(this->state == 2){ if(D_803912B0 == 0) func_8038FA9C(this, 3); } }