#include #include "functions.h" #include "variables.h" void func_8038E3B0(Actor *this); /* .data */ ActorAnimationInfo GV_D_80391380[] = { {0, 0.0f}, {0, 0.0f} }; ActorInfo GV_D_80391390 = { 0xFA, 0x1F8, 0x423, 0x1, GV_D_80391380, func_8038E3B0, func_80326224, actor_draw, 0, 0x100, 0.0f, 0 }; ActorInfo D_803913B4 = { 0xFB, 0x1F9, 0x424, 0x1, GV_D_80391380, func_8038E3B0, func_80326224, actor_draw, 0, 0x100, 0.0f, 0 }; /* .code */ void func_8038E3B0(Actor *this){ this->marker->propPtr->unk8_3 = TRUE; actor_collisionOff(this); }