#include #include "functions.h" #include "variables.h" Actor *func_802DC320(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx); void func_802DC67C(Actor *this); /* .data */ f32 D_80368070[3] = {0.0f, 0.0f, 0.0f}; ActorInfo D_8036807C = { 0x17C, 0x19C, 0x56C, 0x1, NULL, func_802DC67C, func_80326224, func_802DC320, 0, 0, 0.0f, 0 }; /* .bss */ ActorMarker *D_8037DE50; /* .code */ void func_802DC650(Actor * this){ D_8037DE50 = NULL; func_8025A7DC(COMUSIC_AC_GOOD_ENDING); } void func_802DC67C(Actor *this){ if(!this->initialized){ this->initialized = TRUE; this->depth_mode = MODEL_RENDER_DEPTH_NONE; func_803262E4(this); actor_collisionOff(this); marker_setFreeMethod(this->marker, func_802DC650); } } void func_802DC6E4(void) { Actor *actor; if (D_8037DE50 == 0) { actor = func_8032813C(0x19C, D_80368070, 0); D_8037DE50 = actor->marker; func_8025A58C(0, 5000); func_8025AB00(); func_8025A6EC(COMUSIC_AC_GOOD_ENDING, -1); } } void func_802DC748(s32 arg0, s32 arg1){ if(D_8037DE50 == NULL){ __spawnQueue_add_0(func_802DC6E4); } } void func_802DC780(s32 arg0, s32 arg1){ if(D_8037DE50 != NULL){ comusic_8025AB44(COMUSIC_AC_GOOD_ENDING, 0, 200); func_8025AABC(0x31); func_80326310(marker_getActor(D_8037DE50)); } }