#include #include "functions.h" #include "variables.h" void func_802D9D60(Actor *this); Actor *func_802D94B4(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx); void func_802D9830(ActorMarker *marker, enum asset_e arg1, s32 arg2); typedef struct{ s16 unk0; s16 unk2; s8 unk4; s8 unk5; } struct_core2_52290; /* .data */ ActorAnimationInfo D_80367D70[]= { {0, 0.0f}, {ASSET_13A_ANIM_BOTTLES_ENTER, 2000000000.0f}, {ASSET_13A_ANIM_BOTTLES_ENTER, 4.5f}, {ASSET_13B_ANIM_BOTTLES_IDLE, 7.0f}, {ASSET_139_ANIM_BOTTLES_EXIT, 1.7f}, {ASSET_13A_ANIM_BOTTLES_ENTER, 2000000000.0f}, }; ActorInfo D_80367DA0= { 0x1DF, ACTOR_37A_BOTTLES, ASSET_387_MODEL_BOTTLES, 1, D_80367D70, func_802D9D60, func_80326224, func_802D94B4, 0, 0, 0.0f, 0 }; struct_core2_52290 D_80367DC4[] = { {0x0C23, 0x0C24, 0x0F, ABILITY_1_BEAK_BOMB}, {0x0B47, 0x0B4B, 0x16, ABILITY_6_EGGS}, {0x0B48, 0x0B4C, 0x17, ABILITY_2_BEAK_BUSTER}, {0x0B49, 0x0B4A, 0x18, ABILITY_10_TALON_TROT}, {0x0A1F, 0x0A23, 0x0C, ABILITY_D_SHOCK_JUMP}, {0x0A20, 0x0A22, 0x0D, ABILITY_9_FLY}, {0x0D35, 0x0D36, 0x01, ABILITY_12_WONDERWING}, {0x0C88, 0x0C89, 0x10, ABILITY_E_WADING_BOOTS}, {0x0A84, 0x0A85, 0x19, ABILITY_11_TURBO_TALON}, {0x0F64, 0x0F65, 0x0E, ABILITY_13_1ST_NOTEDOOR} }; /* .code */ int func_802D9220(enum level_e level){ switch (level){ case LEVEL_1_MUMBOS_MOUNTAIN: return ability_isUnlocked(ABILITY_6_EGGS) && ability_isUnlocked(ABILITY_2_BEAK_BUSTER) && ability_isUnlocked(ABILITY_10_TALON_TROT); case LEVEL_2_TREASURE_TROVE_COVE: return ability_isUnlocked(ABILITY_D_SHOCK_JUMP) && ability_isUnlocked(ABILITY_9_FLY); case LEVEL_3_CLANKERS_CAVERN: return ability_isUnlocked(ABILITY_12_WONDERWING); case LEVEL_4_BUBBLEGLOOP_SWAMP: return ability_isUnlocked(ABILITY_E_WADING_BOOTS); case LEVEL_5_FREEZEEZY_PEAK: return ability_isUnlocked(ABILITY_1_BEAK_BOMB); case LEVEL_7_GOBIS_VALLEY: return ability_isUnlocked(ABILITY_11_TURBO_TALON); default: return FALSE; } } enum asset_e func_802D9304(void){ s32 level_id = level_get(); int learned_all_moves = func_802D9220(level_id); switch(level_id){ case LEVEL_1_MUMBOS_MOUNTAIN: return learned_all_moves ? 0xb4e : 0xd38; case LEVEL_2_TREASURE_TROVE_COVE: return learned_all_moves ? 0xa27 : 0xd38; case LEVEL_3_CLANKERS_CAVERN: return learned_all_moves ? 0xd37 : 0xd38; case LEVEL_4_BUBBLEGLOOP_SWAMP: return learned_all_moves ? 0xc8a : 0xd38; case LEVEL_5_FREEZEEZY_PEAK: return learned_all_moves ? 0xc2a : 0xd38; case LEVEL_7_GOBIS_VALLEY: return learned_all_moves ? 0xc2a : 0xd38; default: return 0xd38; } } int func_802D93EC(void){ return ability_isUnlocked(ABILITY_6_EGGS) && ability_isUnlocked(ABILITY_2_BEAK_BUSTER) && ability_isUnlocked(ABILITY_10_TALON_TROT) && ability_isUnlocked(ABILITY_D_SHOCK_JUMP) && ability_isUnlocked(ABILITY_9_FLY) && ability_isUnlocked(ABILITY_12_WONDERWING) && ability_isUnlocked(ABILITY_E_WADING_BOOTS) && ability_isUnlocked(ABILITY_1_BEAK_BOMB) && ability_isUnlocked(ABILITY_11_TURBO_TALON); } Actor *func_802D94B4(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){ Actor *actor = marker_getActor(marker); if(actor->state != 1 && actor->state != 5){ func_8033A45C(3, 0); func_8033A45C(4, 0); actor = func_80325888(marker, gfx, mtx, vtx); } return actor; } void func_802D9530(Actor *this){ Actor *other = subaddie_getLinkedActor(this); if(this->unk100 && other){ if(this->unk100->unk14_20 == 0xB8) func_80328B8C(other, 3, 0.0001f, 1); } func_80328B8C(this, 4, 0.0001f, 1); actor_playAnimationOnce(this); this->unk44_31 = func_8030D90C(); sfxsource_setSfxId(this->unk44_31, SFX_3F9_UNKNOWN); func_8030DD14(this->unk44_31, 2); func_8030DBB4(this->unk44_31, 1.4f); sfxsource_setSampleRate(this->unk44_31, 26000); func_8028F918(0); } void func_802D9600(Actor * this){ animctrl_setSmoothTransition(this->animctrl, 0); func_80328B8C(this, 1, 0.0001f, 1); this->marker->propPtr->unk8_3 = 0; } void func_802D9658(Actor *this){ timed_setCameraToNode(0.0f, D_80367DC4[this->unkF4_8-9].unk4); } void func_802D9698(ActorMarker *marker, enum asset_e arg1, s32 arg2){ Actor *actor = marker_getActor(marker); if( arg1 == D_80367DC4[actor->unkF4_8-9].unk0 && item_getCount(ITEM_14_HEALTH) < item_getCount(ITEM_15_HEALTH_TOTAL) ){ func_80311480(ASSET_D39_TEXT_BOTTLES_REFILL_HEALTH, 7, 0, actor->marker, func_802D9698, func_802D9830); }//L802D9738 else if(arg1 == D_80367DC4[actor->unkF4_8-9].unk0 || arg1 == ASSET_D39_TEXT_BOTTLES_REFILL_HEALTH){ func_80311480(func_802D93EC()? 0xa87 : func_802D9304(), 7, 0, actor->marker, func_802D9698, NULL); } else{//L802D97BC if(actor->unk138_24){ func_80347A14(1); actor->unk138_24 = FALSE; } func_80324E88(0.0f); if(actor->state == 5){ func_8028F918(0); func_802D9600(actor); }//L802D9814 else{ func_802D9530(actor); } }//L802D9820 } void func_802D9830(ActorMarker *marker, enum asset_e arg1, s32 arg2){ Actor *actor = marker_getActor(marker); switch(arg2){ case 1: timed_setCameraToNode(0.0f, 0x11); levelSpecificFlags_set(0x1A, 1); break; case 2: levelSpecificFlags_set(0x1A, 0); func_802D9658(actor); break; case 3: timed_setCameraToNode(0.0f, 0x29); levelSpecificFlags_set(0x1A, 1); break; case 4: levelSpecificFlags_set(0x1A, 0); func_802D9658(actor); break; case 5: func_803463D4(ITEM_D_EGGS, 50); break; case 6: func_803463D4(ITEM_F_RED_FEATHER, 25); break; case 7: func_803463D4(ITEM_10_GOLD_FEATHER, 5); break; case 8: item_set(ITEM_14_HEALTH, item_getCount(ITEM_15_HEALTH_TOTAL)); break; case 0xff: func_802D9658(actor); break; } } int func_802D997C(Actor *this){ s32 sp2C; s32 sp28 = 0xe; if(ability_isUnlocked(D_80367DC4[this->unkF4_8-9].unk5)){ sp28 = 0xf; sp2C = D_80367DC4[this->unkF4_8-9].unk2; }//L802D99EC else{ func_80347A14(0); this->unk138_24 = 1; sp2C = D_80367DC4[this->unkF4_8-9].unk0; ability_unlock(D_80367DC4[this->unkF4_8-9].unk5); switch(D_80367DC4[this->unkF4_8-9].unk5){ case ABILITY_9_FLY: case ABILITY_D_SHOCK_JUMP: func_8030E6A4(SFX_113_PAD_APPEARS, 0.9f, 32000); break; case ABILITY_13_1ST_NOTEDOOR: func_802FAD64(ITEM_C_NOTE); break; } }//L802D9A9C func_80311480(sp2C, sp28, this->position, this->marker, func_802D9698, func_802D9830); return TRUE; } void func_802D9ADC(Actor *this){ Actor *other = subaddie_getLinkedActor(this); if(this->unk100 && other && this->unk100->unk14_20 == 0xB8){ func_80328B8C(other, 2, 0.0001f, 1); } this->marker->propPtr->unk8_3 = 1; animctrl_setSmoothTransition(this->animctrl, TRUE); func_80328B8C(this, 2, 0.0001f, 1); actor_playAnimationOnce(this); this->unk44_31 = func_8030D90C(); sfxsource_setSfxId(this->unk44_31, SFX_3F9_UNKNOWN); func_8030DD14(this->unk44_31, 2); func_8030DBB4(this->unk44_31, 1.4f); sfxsource_setSampleRate(this->unk44_31, 26000); func_802D9658(this); func_8028F94C(2, this->position); } void func_802D9BD8(Actor *this){ func_80328A84(this, 5); func_802D9658(this); func_8028F94C(2, this->position); func_802D997C(this); } void func_802D9C1C(Actor *this){ func_80328B8C(this, 3, 0.0001f, 1); actor_loopAnimation(this); } void func_802D9C54(ActorMarker *marker){ Actor *actor = marker_getActor(marker); Actor *other = spawn_child_actor(ACTOR_12C_MOLEHILL, &actor); f32 pad[1]; actor->unk100 = other->marker; if(marker); } void func_802D9C90(Actor *this){ u8 tmp_a1 = this->unk44_31; if(tmp_a1){ func_8030DA44(tmp_a1); } } void func_802D9CBC(Actor *this){ if(ability_isUnlocked(D_80367DC4[this->unkF4_8 - 9].unk5)){ func_802D9BD8(this); } else{ if(func_80329530(this, 150)){ if(this->unk38_0 == 0) func_8028F45C(9, this->position); else func_8028F490(this->unk1C); }//L802D9D44 func_802D9ADC(this); } } void func_802D9D60(Actor *this){ s32 sp50[6]; f32 sp4C; f32 pad44[1]; Actor *other; NodeProp *node_prop; f32 sp34[3]; if(this->unkF4_8 < 8 || this->unkF4_8 >= 0x13) return; if(!this->unk16C_4){ this->unk16C_4 = 1; marker_setFreeMethod(this->marker, func_802D9C90); if(this->initialized){ other = actorArray_findClosestActorFromActorId(this->position, ACTOR_12C_MOLEHILL, -1, &sp4C); this->unk100 = (other) ? other->marker : NULL; if(this->unk100){ other = subaddie_getLinkedActor(this); if(other && this->unk100->unk14_20 == 0xB8){ func_80328A84(other, 1); } } } }//L802D9E34 if(!this->initialized){ node_prop = func_80304C38(0x372, this); if(node_prop == NULL){ this->unk38_0 = FALSE; } else{ this->unk38_0 = TRUE; nodeprop_getPosition(node_prop, this->unk1C); } __spawnQueue_add_1((GenMethod_1)func_802D9C54, reinterpret_cast(s32, this->marker)); this->marker->propPtr->unk8_3 = FALSE; this->marker->collidable = FALSE; this->initialized = TRUE; if(this->unkF4_8 == 0x12){ node_prop = func_80304C38(0x349, this); if(node_prop == NULL){ this->velocity[0] = this->position[0]; this->velocity[1] = this->position[1]; this->velocity[2] = this->position[2]; this->unk28 = 500.0f; } else{ //L802D9F08 nodeprop_getPosition(node_prop, this->velocity); this->unk28 = 2*nodeprop_getRadius(node_prop); } } }//L802D9F34 func_8024E55C(0, sp50);//get face buttons press counters switch(this->state){ case 1://L802D9F70 this->yaw_ideal = func_80329784(this); func_80328FB0(this, 4.0f); if(func_8028F20C() && func_8028F0D4() && !func_8028EC04()){ if( this->unkF4_8 == 0x12 && !ability_isUnlocked(D_80367DC4[this->unkF4_8-9].unk5) && (func_8028ECAC() == 0 || func_8028ECAC() == BSGROUP_8_TROT) ){ player_getPosition(sp34); if(ml_vec3f_distance(sp34, this->velocity) < this->unk28){ func_802D9CBC(this); } } else{//L802DA054 if( !func_8028ECAC() && func_80329530(this, 0xFA) && func_8028EFC8() && sp50[FACE_BUTTON(BUTTON_B)] == 1 ){ func_802D9CBC(this); } } } break; case 2://L802DA0A0 this->marker->propPtr->unk8_3 = TRUE; this->yaw_ideal = func_80329784(this); func_80328FB0(this, 4.0f); if( 0.0 < animctrl_getAnimTimer(this->animctrl) && animctrl_getAnimTimer(this->animctrl) < 0.16 ){ func_8030E2C4(this->unk44_31); }//L802DA128 if(actor_animationIsAt(this, 0.9999f)){ func_802D9C1C(this); func_8030DA44(this->unk44_31); this->unk44_31 = 0; } else if(actor_animationIsAt(this, 0.14f)){//L802DA154 FUNC_8030E8B4(SFX_C6_SHAKING_MOUTH, 1.2f, 24000, this->position, 1250, 2500); } else if(actor_animationIsAt(this, 0.4f)){//L802DA188 FUNC_8030E8B4(SFX_2C_PULLING_NOISE, 1.2f, 24000, this->position, 1250, 2500); } else if(actor_animationIsAt(this, 0.75f)){//L802DA1BC FUNC_8030E8B4(SFX_C5_TWINKLY_POP, 1.0f, 32000, this->position, 1250, 2500); } else if(actor_animationIsAt(this, 0.35f)){//L802DA1EC func_802D997C(this); } break; case 3://L802DA210 this->yaw_ideal = func_80329784(this); func_80328FB0(this, 4.0f); if( ( actor_animationIsAt(this, 0.37f) || actor_animationIsAt(this, 0.66f) || actor_animationIsAt(this, 0.85f) ) && randf() < 0.2 ){ animctrl_setDirection(this->animctrl, 1 ^ animctrl_isPlayedForwards(this->animctrl)); } else if( actor_animationIsAt(this, 0.25f) || actor_animationIsAt(this, 0.28f) || actor_animationIsAt(this, 0.31f) ){//L802DA2B4 func_8030E878(SFX_6F_BANJO_HEADSCRATCH, randf2(1.4f, 1.55f), 16000, this->position, 1250.0f, 2500.0f); } else if( actor_animationIsAt(this, 0.45f) || actor_animationIsAt(this, 0.48f) || actor_animationIsAt(this, 0.51f) || actor_animationIsAt(this, 0.7f) || actor_animationIsAt(this, 0.73f) || actor_animationIsAt(this, 0.76f) ){//L802DA33C func_8030E878(SFX_6F_BANJO_HEADSCRATCH, randf2(1.35f, 1.5f), 6000, this->position, 1250.0f, 2500.0f); } break; case 4://L802DA400 if( 0.35 < animctrl_getAnimTimer(this->animctrl) && animctrl_getAnimTimer(this->animctrl) < 0.9 ){ func_8030E2C4(this->unk44_31); } else if(actor_animationIsAt(this, 0.9999f)){//L802DA45C func_802D9600(this); func_8030DA44(this->unk44_31); this->unk44_31 = 0; } break; }//L802DA488 } int func_802DA498(void){ return ability_isUnlocked(ABILITY_F_DIVE) && ability_isUnlocked(ABILITY_4_BEAR_PUNCH) && ability_isUnlocked(ABILITY_C_ROLL) && ability_isUnlocked(ABILITY_B_RATATAT_RAP) && ability_isUnlocked(ABILITY_0_BARGE) && ability_isUnlocked(ABILITY_A_HOLD_A_JUMP_HIGHER) && ability_isUnlocked(ABILITY_7_FLAP) && ability_isUnlocked(ABILITY_8_FLIP) && ability_isUnlocked(ABILITY_5_CLIMB) ; }