#include #include "functions.h" #include "variables.h" typedef struct { u8 unk0; u8 unk1; } ActorLocal_FP_19E0; void func_803289EC(Actor *, f32, s32); void func_8028E668(f32[3], f32, f32, f32); Actor *func_80387DD0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx); void func_803881AC(Actor *this); /* .data */ ActorAnimationInfo D_80391C00[] = { {0x000, 0.0f}, {0x152, 4.0f}, {0x151, 1.2f} }; ActorInfo D_80391C18 = { 0x125, 0x161, 0x38b, 0x1, D_80391C00, func_803881AC, func_80326224, func_80387DD0, 0, 0, 0.35f, 0 }; /* .code */ Actor *func_80387DD0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){ Actor *this = marker_getActor(marker); if(this->velocity[0] == 0.0f || 0.0f != this->velocity[1]) return this; func_8033A45C(2, this->velocity[0] == 1.0f ? 1 : 0); func_8033A45C(3, this->velocity[0] == 3.0f ? 1 : 0); func_8033A45C(4, this->velocity[0] == 2.0f ? 1 : 0); return func_80325888(marker, gfx, mtx, vtx); } #pragma GLOBAL_ASM("asm/nonmatchings/FP/code_19E0/func_80387EE4.s") #pragma GLOBAL_ASM("asm/nonmatchings/FP/code_19E0/func_80388000.s") void func_8038811C(ActorMarker *this_marker, ActorMarker *other_marker){ Actor *this = marker_getActor(this_marker); if(this->state == 2) return; func_80328B8C(this, 2, 0.0001, 1); func_8030E878(SFX_6A_FLAGPOLE_WOBBLE, randf2(0.9f, 1.1f), 32000, this->position, 1000.0f, 2000.0f); } void func_803881AC(Actor *this){ if(!this->unk16C_4){ this->unk16C_4 = TRUE; if(jiggyscore_isCollected(JIGGY_2C_FP_BOGGY_3)){ marker_despawn(this->marker); return; } marker_setCollisionScripts(this->marker, NULL, func_8038811C, NULL); this->marker->propPtr->unk8_3 = FALSE; this->unk124_6 = FALSE; func_803289EC(this, randf(), 1); if(this->unk38_31 == 0){ func_8038B8B0(this->marker); this->velocity_x = 0.0f; } this->initialized = FALSE; this->velocity_z = 0.0f; }//L8038827C if(0.0f == this->velocity_x || 0.0f != this->velocity_y) { this->marker->collidable = FALSE; if(0.0f == this->velocity_x) return; }else{ if(!func_80329530(this, 2000) && !func_8038BFE8(this->position, 2000)) return; this->marker->collidable = TRUE; this->unk124_6 = TRUE; }//L80388314 func_8028E668(this->position, 200.0f, -10.0f, 30.0f); if(this->state == 2){ if(actor_animationIsAt(this, 0.9999f)){ func_80328B8C(this, 1, 0.0001f, 1); } } if( 1.0f == this->velocity_x && func_80387EE4(this)){ func_8025A6EC(COMUSIC_2B_DING_B, 28000); func_8038BA88(this->unkF4_8); } if(func_80388000(this)){ func_8038BC0C(this->unkF4_8); } }