#include #include "functions.h" #include "variables.h" void func_802E2D20(Actor *this); /* .data */ ActorInfo D_803687C0 = { 0xB3, 0x126, 0x379, 0x1, NULL, func_802E2D20, func_80326224, func_80325888, 4500, 0, 1.0f, 0 }; /* code */ void func_802E2D20(Actor *this){ switch(this->state){ case 1: this->position[0] += this->velocity[0]; this->position[1] += this->velocity[1]; this->position[2] += this->velocity[2]; this->velocity[1] += -3.0f; this->pitch += 10.0f; if( 360.0f <= this->pitch) this->pitch -= 360.0f; if(this->position_y <= func_80309724(this->position)){ func_80328A84(this, 2); FUNC_8030E8B4(SFX_1D_HITTING_AN_ENEMY_1, 1.0f, 32750, this->position, 2250, 4500); } break; case 2: func_80326310(this); break; } }