#include #include "functions.h" #include "variables.h" #include "core2/ba/physics.h" void func_80292E80(s32, f32); f32 func_8029B41C(void); void ncDynamicCamD_func_802BF2C0(f32); void func_802B6270(void){ baanim_playForDuration_once(ASSET_77_ANIM_BSTIMEOUT, 3.2f); func_8029C7F4(1,1,3, BA_PHYSICS_NORMAL); baphysics_set_target_horizontal_velocity(0.0f); func_802914CC(0xd); yaw_setIdeal(func_8029B41C() + 35.0f); ncDynamicCamD_func_802BF2C0(80.0f); func_8025A58C(0,0xfa0); func_8025A70C(COMUSIC_3C_MINIGAME_LOSS); func_8024BD08(0); func_8029E070(1); baMarker_collisionOff(); } void func_802B6314(void){ AnimCtrl *aCtrl = baanim_getAnimCtrlPtr(); if(animctrl_isAt(aCtrl, 0.0625f)) func_80292E48(); if(animctrl_isAt(aCtrl, 0.18f)) FUNC_8030E624(SFX_3EB_UNKNOWN, 1.0f, 18000); if(animctrl_isAt(aCtrl, 0.8421f)){ func_80292E80(0, 0.3f); func_80292E80(1, 0.3f); } if(animctrl_isAt(aCtrl, 0.84f)) func_8029B6F0(); } void func_802B63C8(void){ func_80292EA4(); func_80291548(); func_8024BD08(1); } void func_802B63F8(void){ AnimCtrl *aCtrl = baanim_getAnimCtrlPtr(); animctrl_reset(aCtrl); func_8029C848(aCtrl); animctrl_setPlaybackType(aCtrl, ANIMCTRL_LOOP); animctrl_start(aCtrl, "bstimeout.c", 0x7e); func_8029C7F4(1,1,3,BA_PHYSICS_FREEZE); baphysics_set_target_horizontal_velocity(0.0f); func_802914CC(0xd); yaw_setIdeal(func_8029B41C() + 35.0f); ncDynamicCamD_func_802BF2C0(80.0f); func_8025A58C(0,0xfa0); func_8025A70C(COMUSIC_3C_MINIGAME_LOSS); func_8024BD08(0); baMarker_collisionOff(); func_8029E3C0(0, 2.9f); } void func_802B64D0(void){ if(func_8029E1A8(0)) func_8029B6F0(); } void func_802B6500(void){ func_8029E070(0); func_80291548(); func_8024BD08(1); func_8025A904(); }