#include #include "functions.h" #include "variables.h" void func_802CD898(Actor *); void func_802CD8C0(Actor *); void func_802CDAC4(Actor *); void func_802CDB18(Actor *); /* .data */ ActorInfo D_80367160 = {0x12, 0x66, 0, 0, NULL, func_802CD898, func_802CD8C0, func_80325340, 0, 0, 0.0f, 0 }; ActorInfo D_80367184 = {0x12, 0x6C, 0, 0, NULL, func_802CD898, func_802CDB18, func_80325340, 0, 0, 0.0f, 0 }; /* .code */ void func_802CD870(Actor *this){ *(s32 *)this->unkBC = TRUE; func_8028F918(2); } void func_802CD898(Actor *this){ marker_despawn(this->marker); func_802BBC58(2); } void func_802CD8C0(Actor *this){ if(!this->unk16C_4){ this->unk16C_4 = 1; this->marker->unk2C_1 = 1; this->marker->collidable = 0; *(s32*)this->unkBC = 0; //TODO Make struct if(func_803203FC(1) || func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE)){ marker_despawn(this->marker); return; } if(this->unkF4_8 != 0x32 && func_8028E4A4() != this->unkF4_8){ marker_despawn(this->marker); return; } if(map_get() == MAP_26_MMM_NAPPERS_ROOM){ if(func_8031FF1C(BKPROG_1D_MMM_DINNING_ROOM_CUTSCENE)){ marker_despawn(this->marker); return; } else{ func_802CD870(this); func_80320004(BKPROG_1D_MMM_DINNING_ROOM_CUTSCENE, TRUE); } } //L802CD9C4 if(map_get() == MAP_8E_GL_FURNACE_FUN){ if(func_8031FF1C(BKPROG_F4_ENTER_FF_CUTSCENE)){ marker_despawn(this->marker); return; } else{ func_802CD870(this); } } }//L802CDA00 if(func_80343D50(this, func_80343654(this) + 1, 20, 20)){ func_802CDAC4(this); if(1.0 == this->unk48){ this->marker->unk2C_2 = 0; if(*(s32*)this->unkBC) func_8028F918(0); if(map_get() == MAP_8E_GL_FURNACE_FUN){ mapSpecificFlags_set(4, TRUE); } else{ func_802BBC58(2); func_802BD0D8(0xf); } marker_despawn(this->marker); } } } void func_802CDAC4(Actor *this){ f32 sp1C[3]; func_802BBC58(1); func_8024CD88(this->position); sp1C[0] = this->pitch; sp1C[1] = this->yaw; sp1C[2] = 0.0f; func_8024CE18(sp1C); } void func_802CDB18(Actor *this){ func_8028FBD4(0); func_802CD8C0(this); }