#include #include "functions.h" #include "variables.h" #include "code_B6EA0.h" extern f64 D_80379470; extern f32 D_80379478; void func_80354380(f32 arg0[3], f32 arg1) { u8 sp1F; u8 sp1E; ParticleStruct0s* sp18; if (func_8033E3F0(0xE, 1) >= 0) { sp1E = func_8033E8D0(); sp1F = func_8033E93C(); sp18 = func_8033E960(); projectile_setPosition(sp1E, arg0); func_80344D94(sp1F, arg0); sp18->unk4 = arg1; } } void func_803543F4(void){} void func_803543FC(void) { ParticleStruct0s* sp3C; u8 sp3B; struct54s* sp34; u8 sp33; f32 sp24[3]; s32 temp_f16; sp3C = func_8033E960(); sp3B = func_8033E8D0(); sp34 = func_8033E8F4(); sp33 = func_8033E93C(); temp_f16 = ((randf() * 20.0f) + 80.0f); sp3C->unk0 = 0.0f; sp3C->unk20 = temp_f16; projectile_setSprite(sp3B, ASSET_710_SPRITE_SPARKLE_PURPLE); func_8033FFE4(sp3B, temp_f16, temp_f16); func_8033FCD8(sp3B, 0xC); func_80287E9C(sp34); func_80287F7C(sp34, 3); sp24[0] = randf2(-100.0f, 100.0f); sp24[1] = 250.0f; sp24[2] = randf2(-100.0f, 100.0f); func_80344E18(sp33, 5); func_80344EE4(sp33, -800.0f, -22000.0f); func_80344E3C(sp33, sp24); } void func_8035451C(void) { ParticleStruct0s* temp_s0; u8 temp_v0; f32 sp3c; f32 sp38; f32 temp_f20; f32 sp30; s32 temp_f16; temp_s0 = func_8033E960(); temp_v0 = func_8033E8D0(); sp38 = temp_s0->unk4; temp_f20 = temp_s0->unk0; sp30 = temp_s0->unk20; func_8033FE2C(temp_v0, 9.0f); temp_f16 = ml_map_f(temp_f20, 0.0f, sp38, sp30, 20.0f); func_8033FFE4(temp_v0, temp_f16, temp_f16); if (temp_f20 < 0.1) { func_8033FC34(temp_v0, ml_map_f(temp_f20, 0.0f, 0.1f, 20.0f, 210.0f)); } else { func_8033FC34(temp_v0, ml_map_f(temp_f20, 0.1f, sp38, 210.0f, 20.0f)); } temp_f20 += time_getDelta(); temp_s0->unk0 = temp_f20; if (sp38 < temp_f20) { func_8033E984(); } }