#include #include "functions.h" #include "variables.h" void func_8038D9E0(Actor *this); /* .data */ ActorInfo D_8038F6F0 = { 0x1C3, 0x30C, 0x4E4, 0x0, NULL, func_8038D9E0, NULL, actor_draw, 0, 0, 0.0f, 0}; /* .code */ void func_8038D960(Actor *this, s32 next_state) { if (next_state == 1) { skeletalAnim_set(this->unk148, 0x21C, 0.0f, 6.0f); skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE); } if (next_state == 2) { func_80326310(this); } this->state = next_state; } void func_8038D9E0(Actor *this) { f32 sp24; f32 sp20; ActorMarker *temp_v0; if (!this->volatile_initialized) { this->volatile_initialized = TRUE; this->depth_mode = 2; this->marker->unk40_22 = TRUE; func_8038D960(this, 1); } if (this->state == 1) { this = this; skeletalAnim_getProgressRange(this->unk148, &sp24, &sp20); if ((sp24 < 0.25f) && (sp20 >= 0.25f)) { func_8038D960(this, 2); } } }