#ifndef ASSETS_H #define ASSETS_H #include #include "structs.h" typedef struct asset_rom_table_head_s{ u32 count; u32 unk4; } AssetROMHead; typedef struct asset_file_meta_s{ u32 offset; s16 compFlag; s16 unk6; } AssetFileMeta; extern u8 assets_ROM_START[]; //rom file asset bin; #endif