#include #include "functions.h" #include "variables.h" void SM_func_80386FE0(Actor *this); /* .data */ ActorInfo D_8038ABF0 = { 0x134, 0x16E, 0, 1, NULL, SM_func_80386FE0, func_80326224, func_80325340, 2000, 0, 0.0f, 0 }; /* .code */ void SM_func_80386FE0(Actor *this){ if(!this->volatile_initialized){ this->unk10_12 = 0; this->unk38_31 = this->unk10_12; this->volatile_initialized = TRUE; actor_collisionOff(this); } switch(this->state){ case 1://L80387064 if(this->unk38_31++ == 2){ this->unk10_12 = actorArray_actorCount(ACTOR_16F_QUARRIE); subaddie_set_state(this, 2); } break; case 2://L803870C4 if(this->unk10_12 == 0) marker_despawn(this->marker); break; }//L803870DC } int func_803870E8(ActorMarker * arg0){ Actor *actor = marker_getActor(arg0); return (--actor->unk10_12)==0 ? 1 : 0; }