#include #include "functions.h" #include "variables.h" #include "fight.h" typedef struct { u8 sfxsourceIdx; } ActorLocal_BossJinjoBase; ActorInfo chBossJinjoBase = { MARKER_27A_JINJO_STATUE_BASE, ACTOR_3A2_JINJO_STATUE_BASE, ASSET_543_MODEL_JINJO_STATUE_BASE, 1, NULL, chBossJinjoBase_update, actor_update_func_80326224, actor_draw, 0, 2048, 0.0f, 0 }; s32 chBossJinjoBase_SmokeColor[3] = { 200, 200, 160 }; ParticleScaleAndLifetimeRanges chBossJinjoBase_SmokeScaleAndLifetimeSettings = { {1.0f, 1.0f}, {1.7f, 2.7f}, {0.0f, 0.05f}, {2.6f, 3.4f}, 0.0f, 0.1f }; void chbossjinjobase_spawnStoneJinjo(ActorMarker *marker) { Actor *actor_bossjinjobase = marker_getActor(marker); Actor *childactor_stonejinjo = spawn_child_actor(ACTOR_3A1_STONE_JINJO, &actor_bossjinjobase); childactor_stonejinjo->unkF4_8 = actor_bossjinjobase->unkF4_8; childactor_stonejinjo->position_y = childactor_stonejinjo->position_y + 172.0f; actor_bossjinjobase->unk100 = childactor_stonejinjo->marker; } void chBossJinjoBase_createSmokeParticles(f32 position[3], s32 count) { ParticleEmitter *pCtrl = partEmitMgr_newEmitter(count); particleEmitter_setSprite(pCtrl, ASSET_70E_SPRITE_SMOKE_2); particleEmitter_setRGB(pCtrl, chBossJinjoBase_SmokeColor); particleEmitter_setStartingFrameRange(pCtrl, 0, 7); particleEmitter_setPosition(pCtrl, position); particleEmitter_setSpawnPositionRange(pCtrl, -90.0f, 0.0f, -80.0f, 80.0f, 60.0f, 80.0f); particleEmitter_setParticleVelocityRange(pCtrl, -170.0f, 0.0f, -170.0f, 170.0f, 100.0f, 170.0f); particleEmitter_setScaleAndLifetimeRanges(pCtrl, &chBossJinjoBase_SmokeScaleAndLifetimeSettings); particleEmitter_emitN(pCtrl, count); } void chBossJinjoBase_func_8038D3DC(Actor *this, s32 arg1, f32 arg2, f32 arg3, f32 arg4) { s32 tmp = func_8034C2C4(this->marker, arg1); if (tmp) { func_8034DE60(tmp, arg2, arg3, arg4, 1); } } void chBossJinjoBase_getHitByEgg(ActorMarker *this, ActorMarker *other) { Actor *actor_bossjinjobase = marker_getActor(this); if (actor_bossjinjobase->state != CHBOSSJINJOBASE_STATE_3_SPAWNED_BOSS_JINJO) { comusic_playTrack(COMUSIC_2B_DING_B); actor_bossjinjobase->unk38_31++; if (actor_bossjinjobase->unk38_31 >= 3) { subaddie_set_state(actor_bossjinjobase, CHBOSSJINJOBASE_STATE_3_SPAWNED_BOSS_JINJO); chstonejinjo_breakOpen(actor_bossjinjobase->unk100); chBossJinjoBase_func_8038D3DC(actor_bossjinjobase, 0x19A, -100.0f, 0.0f, 1.2f); func_80324D54(1.2f, SFX_90_SWITCH_PRESS, 1.0f, 32000, actor_bossjinjobase->position, 1000.0f, 2000.0f); } } } void chBossJinjoBase_free(Actor *this) { ActorLocal_BossJinjoBase *local = (ActorLocal_BossJinjoBase *) &this->local; if ((u8)this->unk44_31 != 0) { func_8030DA44(this->unk44_31); this->unk44_31 = 0; } if (local->sfxsourceIdx != 0) { func_8030DA44(local->sfxsourceIdx); local->sfxsourceIdx = 0; } } void chBossJinjoBase_update(Actor *this) { ActorLocal_BossJinjoBase *local = (ActorLocal_BossJinjoBase *) &this->local; f32 delta_time = time_getDelta(); u32 rumbling = globalTimer_getTime() & 0xF; Actor *actor_stonejinjo; f32 y_delta; f32 position_delta[3]; this->unkF4_29 = 0; marker_loadModelBin(this->marker); if (!this->volatile_initialized) { this->volatile_initialized = TRUE; marker_setCollisionScripts(this->marker, NULL, chBossJinjoBase_getHitByEgg, NULL); marker_setFreeMethod(this->marker, chBossJinjoBase_free); this->marker->propPtr->unk8_3 = 1; actor_collisionOn(this); this->unk38_31 = 0; this->unk44_31 = sfxsource_createSfxsourceAndReturnIndex(); sfxsource_setSfxId(this->unk44_31, SFX_3F9_UNKNOWN); func_8030DD14(this->unk44_31, 2); sfxsource_playSfxAtVolume(this->unk44_31, 1.4f); sfxsource_setSampleRate(this->unk44_31, 32000); local->sfxsourceIdx = sfxsource_createSfxsourceAndReturnIndex(); sfxsource_setSfxId(local->sfxsourceIdx, SFX_405_UNKNOWN); func_8030DD14(local->sfxsourceIdx, 2); sfxsource_playSfxAtVolume(local->sfxsourceIdx, 0.7f); sfxsource_setSampleRate(local->sfxsourceIdx, 12000); FUNC_8030E624(SFX_3F6_RUBBING, 0.6f, 20000); chBossJinjoBase_func_8038D3DC(this, 0x19a, 0.0f, -200.0f, 0.0f); TUPLE_COPY(this->unk1C, this->position); this->position_y = -400.0f; if (0.0f != this->lifetime_value) this->velocity_y = 400.0f / this->lifetime_value; else this->velocity_y = 100.0f; func_802BB3DC(0, 8.0f, 0.92f); __spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, ACTOR_3AD_JINJONATOR_STATUE_BASE_ACTIVATOR, *(s32*)&this->unk1C[0], *(s32*)&this->unk1C[1], *(s32*)&this->unk1C[2]); chBossJinjoBase_createSmokeParticles(this->unk1C, 0x10); SPAWNQUEUE_ADD_1(chbossjinjobase_spawnStoneJinjo, this->marker); } else { if(this->state == CHBOSSJINJOBASE_STATE_1_RAISE) { actor_stonejinjo = marker_getActor(this->unk100); y_delta = this->velocity_y * delta_time; if(this->position_y + y_delta < this->unk1C[1]) { if( !fileProgressFlag_get(FILEPROG_D2_HAS_SPAWNED_A_JINJO_STATUE_IN_FINAL_FIGHT) || this->unkF4_8 == 1) { func_8030E2C4(this->unk44_31); func_8030E2C4(local->sfxsourceIdx); } position_delta[0] = (rumbling & 1) ? 3.0f : -3.0f; position_delta[1] = y_delta; position_delta[2] = (rumbling & 2) ? 3.0f : -3.0f; this->position_x = this->unk1C[0]; this->position_z = this->unk1C[2]; this->position_x = position_delta[0] + this->position_x; this->position_y = position_delta[1] + this->position_y; this->position_z = position_delta[2] + this->position_z; actor_stonejinjo->position_x = this->unk1C[0]; actor_stonejinjo->position_z = this->unk1C[2]; actor_stonejinjo->position_x = position_delta[0] + actor_stonejinjo->position_x; actor_stonejinjo->position_y = position_delta[1] + actor_stonejinjo->position_y; actor_stonejinjo->position_z = position_delta[2] + actor_stonejinjo->position_z; } else { subaddie_set_state(this, CHBOSSJINJOBASE_STATE_2_DEFAULT); func_8030DA44(this->unk44_31); this->unk44_31 = 0; func_8030DA44(local->sfxsourceIdx); local->sfxsourceIdx = 0; TUPLE_COPY(this->position, this->unk1C); TUPLE_COPY(actor_stonejinjo->position, this->unk1C); actor_stonejinjo->position_y += 172.0f; } } } }