#include #include "functions.h" #include "variables.h" void chextralife_update(Actor *this); ActorInfo chExtraLife = { MARKER_61_EXTRA_LIFE, ACTOR_49_EXTRA_LIFE, ASSET_36E_MODEL_EXTRA_LIFE, 0x0, NULL, chextralife_update, actor_update_func_80326224, func_80325934, 0, 0, 0.7f, 0 }; void chextralife_update(Actor *this){ if(!this->initialized){ func_8032AA58(this, 0.8f); this->initialized = TRUE; if(volatileFlag_get(VOLATILE_FLAG_1) || volatileFlag_get(VOLATILE_FLAG_2_FF_IN_MINIGAME)){ marker_despawn(this->marker); } } }