#include #include "functions.h" #include "variables.h" #include "prop.h" extern ActorInfo D_80390804; extern ActorInfo D_80390690; extern ActorInfo D_803906F8; extern ActorInfo D_8039071C; extern ActorInfo D_80390740; extern ActorInfo D_80390764; extern ActorInfo D_80390788; extern ActorInfo D_80390B68; extern ActorInfo D_80390C40; extern ActorInfo D_80390C88; extern ActorInfo D_80390CC8; extern ActorInfo D_80390D08; extern ActorInfo D_80390D48; extern ActorInfo BGS_D_80390AB0; extern ActorInfo BGS_D_80390AE0; extern ActorInfo D_80390960; extern ActorInfo D_80390A40; extern ActorInfo D_80390A70; extern ActorInfo D_80390830; extern ActorInfo D_80390880; extern ActorInfo D_803908A4; extern ActorInfo D_803908C8; extern ActorInfo D_803908EC; extern ActorInfo D_80390910; extern ActorInfo D_80390934; extern ActorInfo D_80390DA8; extern ActorInfo D_80390D70; extern ActorInfo D_80390BD8; extern ActorInfo D_80390BFC; void BGS_func_8038F1E0(void){//bgs_updateSpawnableActors spawnableActorList_add(&D_80390804, actor_new, 0x00000088);//croctus spawnableActorList_add(&D_80390690, actor_new, 0x020108A1); //flibbit spawnableActorList_add(&D_803906F8, actor_new, 0x400); //pink_egg_largest spawnableActorList_add(&D_8039071C, actor_new, 0x400); //pink_egg_large spawnableActorList_add(&D_80390740, actor_new, 0x400); //pink_egg_medium spawnableActorList_add(&D_80390764, actor_new, 0x400); //pink_egg_small spawnableActorList_add(&D_80390788, actor_new, 0x400); //pink_egg_smallest spawnableActorList_add(&D_80390B68, actor_new, 0); //mudhut_top spawnableActorList_add(&D_80390C40, actor_new, 0x4000548);//tanktup spawnableActorList_add(&D_80390C88, actor_new, 0x400042c);//tanktup_leg spawnableActorList_add(&D_80390CC8, actor_new, 0x400042c);//tanktup_leg spawnableActorList_add(&D_80390D08, actor_new, 0x400042c);//tanktup_leg spawnableActorList_add(&D_80390D48, actor_new, 0x400042c);//tanktup_leg spawnableActorList_add(&BGS_D_80390AB0, actor_new, 0x81); spawnableActorList_add(&BGS_D_80390AE0, actor_new, 0x20108a1); //yellow_flibbit spawnableActorList_add(&D_80390960, actor_new, 0); spawnableActorList_add(&D_80390A40, actor_new, 0x880); //yumblie spawnableActorList_add(&D_80390A70, actor_new, 0x9a2); //mr. vile spawnableActorList_add(&D_80390830, actor_new, 0x888); //tiptup spawnableActorList_add(&D_80390880, actor_new, 0x9a8); //tiptup_chiorMember spawnableActorList_add(&D_803908A4, actor_new, 0x9a8); //tiptup_chiorMember spawnableActorList_add(&D_803908C8, actor_new, 0x9a8); //tiptup_chiorMember spawnableActorList_add(&D_803908EC, actor_new, 0x9a8); //tiptup_chiorMember spawnableActorList_add(&D_80390910, actor_new, 0x9a8); //tiptup_chiorMember spawnableActorList_add(&D_80390934, actor_new, 0x9a8); //tiptup_chiorMember spawnableActorList_add(&D_80390DA8, actor_new, 0x4000); //leafboat spawnableActorList_add(&D_80390D70, actor_new, 0x580); //bigAlligator spawnableActorList_add(&D_80390BD8, actor_new, 8); //green_jiggy_switch spawnableActorList_add(&D_80390BFC, actor_new, 8); //green_jiggy_switch }