#include #include "core1/core1.h" #include "functions.h" #include "variables.h" Gfx D_8036C630[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH), gsSPSetGeometryMode(G_SHADE | G_TEXTURE_GEN_LINEAR | G_SHADING_SMOOTH), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE_ALPHA, 0, 0, 0, 0, TEXEL0, TEXEL0, 0, PRIMITIVE_ALPHA, 0, 0, 0, 0, TEXEL0), gsDPSetTextureFilter(G_TF_POINT), gsDPSetTexturePersp(G_TP_NONE), gsDPSetPrimColor(0, 0, 0x00, 0x00, 0x00, 0xFF), gsDPSetColorDither(G_CD_DISABLE), gsSPEndDisplayList() }; Gfx D_8036C690[] = { gsDPPipeSync(), gsDPSetTextureFilter(G_TF_BILERP), gsDPSetTexturePersp(G_TP_PERSP), gsDPSetColorDither(G_CD_MAGICSQ), gsSPEndDisplayList(), }; /* .bss */ s32 D_803830A0; /* .code */ void func_80314BB0(Gfx **gfx, Mtx **mtx, Vtx **vtx, void * frame_buffer_1, void *frame_buffer_2) { s32 x; s32 y; gSPDisplayList((*gfx)++, D_8036C630); gDPSetColorImage((*gfx)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gFramebufferWidth, OS_PHYSICAL_TO_K0(frame_buffer_1)); for(y = 0; y < gFramebufferHeight / 32 + 1; y++){ for(x = 0; x < gFramebufferWidth / 32 + 1; x++){ gDPLoadTextureTile((*gfx)++, osVirtualToPhysical(frame_buffer_2), G_IM_FMT_RGBA, G_IM_SIZ_16b, gFramebufferWidth, gFramebufferHeight, 0x20*x, 0x20*y, 0x20*(x + 1) - 1, 0x20*(y + 1) - 1, NULL, G_TX_CLAMP, G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, 0, 0 ); gSPScisTextureRectangle((*gfx)++, (0x20*x)*4, (0x20*y)*4, 0x20*(x + 1)*4, (0x20*(y + 1)*4), G_TX_RENDERTILE, (0x20*x)<<5, (0x20*y)<<5, 0x400, 0x400 ); } } gSPDisplayList((*gfx)++, D_8036C690); gDPSetColorImage((*gfx)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gFramebufferWidth, OS_PHYSICAL_TO_K0(gFramebuffers[getActiveFramebuffer()])); } void func_80315084(Gfx **gfx, Mtx **mtx, Vtx **vtx){ func_80335128(0); D_803830A0 = 2; func_80314BB0(gfx, mtx, vtx, zBuffer_get(), gFramebuffers[getActiveFramebuffer()]); } void func_80315110(Gfx **gfx, Mtx **mtx, Vtx **vtx){ if(!D_803830A0){ if(map_get() != MAP_90_GL_BATTLEMENTS){ func_803306C8(2); func_8032AD7C(2); } } else{ D_803830A0--; } func_80314BB0(gfx, mtx, vtx, gFramebuffers[getActiveFramebuffer()], zBuffer_get()); } void func_803151D0(Gfx **gfx, Mtx **mtx, Vtx **vtx){ func_80335128(1); }