#include #include "functions.h" #include "variables.h" typedef struct chpinkegg_s{ u32 unk0; u32 unk4; } ActorLocal_PinkEgg; Actor *chpinkegg_draw(ActorMarker *this, Gfx ** gdl, Mtx** mptr, Vtx **vtx); void chpinkegg_collision(ActorMarker *this, ActorMarker *other_marker); void chpinkegg_update(Actor *this); u32 D_803906C0 = 0x5B; enum actor_e D_803906C4[5] = { ACTOR_ED_PINK_EGG_LARGE, ACTOR_EE_PINK_EGG_MEDIUM, ACTOR_EF_PINK_EGG_SMALL, ACTOR_F0_PINK_EGG_SMALLEST, 0x00 }; ActorAnimationInfo D_803906D8[4] = { {0, 0.0f}, {0, 0.0f}, {0, 0.0f}, {0x10B, 2.0f} }; ActorInfo D_803906F8 = {MARKER_6E_PINK_EGG_LARGEST, ACTOR_5B_PINK_EGG_LARGEST, ASSET_380_MODEL_PINK_EGG_LARGEST, 0x01, D_803906D8, chpinkegg_update, func_80326224, chpinkegg_draw, 0, 0x2CC, 6.0f, 0 }; ActorInfo D_8039071C = {MARKER_D6_PINK_EGG_LARGE, ACTOR_ED_PINK_EGG_LARGE, ASSET_381_MODEL_PINK_EGG_LARGE, 0x01, D_803906D8, chpinkegg_update, func_80326224, chpinkegg_draw, 0, 0x2CC, 5.0f, 0 }; ActorInfo D_80390740 = {MARKER_D7_PINK_EGG_MEDIUM, ACTOR_EE_PINK_EGG_MEDIUM, ASSET_382_MODEL_PINK_EGG_MEDIUM, 0x01, D_803906D8, chpinkegg_update, func_80326224, chpinkegg_draw, 0, 0x2CC, 4.0f, 0 }; ActorInfo D_80390764 = {MARKER_D8_PINK_EGG_SMALL, ACTOR_EF_PINK_EGG_SMALL, ASSET_383_MODEL_PINK_EGG_SMALL, 0x01, D_803906D8, chpinkegg_update, func_80326224, chpinkegg_draw, 0, 0x2CC, 3.0f, 0 }; ActorInfo D_80390788 = {MARKER_D9_PINK_EGG_SMALLEST, ACTOR_F0_PINK_EGG_SMALLEST, ASSET_384_MODEL_PINK_EGG_SMALLEST, 0x01, D_803906D8, chpinkegg_update, func_80326224, chpinkegg_draw, 0, 0x2CC, 2.0f, 0 }; /* .code */ void chpinkegg_spawn_next(ActorMarker * arg0, u32 arg1){ ActorLocal_PinkEgg *local; Actor *actorPtr; Actor *unkActor; actorPtr = marker_getActor(arg0); local = (ActorLocal_PinkEgg *)&actorPtr->local; unkActor = spawn_child_actor( D_803906C4[arg1], &actorPtr); ((ActorLocal_PinkEgg *) &unkActor->local)->unk0 = arg1 + 1; ((ActorLocal_PinkEgg *) &unkActor->local)->unk4 = 5; unkActor->marker->collidable = 0; } Actor *chpinkegg_draw(ActorMarker *this, Gfx ** gdl, Mtx** mptr, Vtx **arg3){ u32 sp18; u32 t7; t7 = marker_getActor(this)->state == 3; func_8033A45C(1, NOT(sp18 = t7)); func_8033A45C(2, sp18); return actor_draw(this, gdl, mptr, arg3); } void chpinkegg_collision(ActorMarker *this, ActorMarker *other_marker){ Actor *thisActor; ActorLocal_PinkEgg *tmp; thisActor = marker_getActor(this); this->propPtr->unk8_3 = 0; sfxsource_play(SFX_AA_BGS_EGG_BREAKING_1, 28000); subaddie_set_state(thisActor, 3); actor_playAnimationOnce(thisActor); this->collidable = 0; thisActor->unk124_6 = 0; if(D_803906C4[(tmp = (ActorLocal_PinkEgg *) &thisActor->local)->unk0] != 0){ __spawnQueue_add_2(chpinkegg_spawn_next, thisActor->marker, tmp->unk0); } else { jiggy_spawn(JIGGY_21_BGS_PINKEGG, thisActor->position); func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 28000); } } void chpinkegg_update(Actor *this){ if(!this->initialized){ this->marker->propPtr->unk8_3 = 1; marker_setCollisionScripts(this->marker, NULL, NULL, chpinkegg_collision); this->initialized = 1; } switch(this->state){ case 1: if(!((ActorLocal_PinkEgg *) &this->local)->unk4){ this->marker->collidable = 1; subaddie_set_state(this,2); }else{ ((ActorLocal_PinkEgg *) &this->local)->unk4--; } break; case 3: if(animctrl_isStopped(this->animctrl)){ func_80326310(this); if(this->alpha_124_19 < 0x60){ this->depth_mode = 0x2; } } break; } }