enum ability_used { ABILITY_USED_JUMP = 0x0, ABILITY_USED_FLAP = 0x1, ABILITY_USED_FLIP = 0x2, ABILITY_USED_SWIM = 0x3, ABILITY_USED_CLIMB = 0x4, ABILITY_USED_BEAK_BARGE = 0x5, ABILITY_USED_SLIDE = 0x6, ABILITY_USED_EGG = 0x7, ABILITY_USED_FLY = 0x8, ABILITY_USED_SHOCK = 0x9, ABILITY_USED_PECK = 0xA, ABILITY_USED_CLAW = 0xB, ABILITY_USED_TWIRL = 0xC };