#ifndef ANIMATION_H #define ANIMATION_H #include "prop.h" s32 func_80289680(void); enum asset_e anim_getIndex(Animation *this); f32 anim_getTimer(Animation *this); f32 anim_getDuration(Animation *this); void func_802896EC(Animation *this, s32 arg1); void anim_setTimer(Animation *this, f32 arg1); void anim_80289790(Animation* this, void (*arg1)(s32, s32)); void anim_80289798(Animation *this, s32 arg1); void anim_setDuration(Animation *this, f32 arg1); typedef struct { f32 unk0[4]; f32 unk10[3]; f32 unk1C[3]; }Struct_B1400; typedef struct struct_B1400_1_s{ Struct_B1400 *unk0; s32 unk4; }Struct_B1400_1; typedef union { struct{ u16 unk0_15: 2; u16 unk0_13: 14; s16 unk2; }; }AnimationFileData; typedef struct animation_file_elem_s{ u16 unk0_15:12; u16 unk0_3:4; s16 data_cnt; AnimationFileData data[]; }AnimationFileElement; typedef struct animation_file_s{ s16 unk0; s16 unk2; s16 elem_cnt; u8 pad6[2]; } AnimationFile; typedef struct animation_cache_s{ AnimationFile *unk0; u16 unk4_15:15; u16 unk4_0:1; u8 pad6[2]; }AnimationCache; #endif