#include #include "functions.h" #include "variables.h" void func_802DAA14(Actor *this); /* .data */ //000E0EE0 ActorInfo D_80367E70= { 0x21B, 0x351, 0, 0, NULL, func_802DAA14, func_80326224, func_80325340, 0, 0, 0.0f, 0 }; //000E0F00 /* .code */ void func_802DA9A0(ActorMarker *caller, enum asset_e text_id, s32 arg2){ s32 flag; s32 tmp; if(level_get() == LEVEL_A_MAD_MONSTER_MANSION){ flag = BKPROG_15_ENTER_MMM_TEXT; } else{ if(map_get() == MAP_69_GL_MM_LOBBY) tmp = BKPROG_97_ENTERED_LAIR_TEXT; else tmp = BKPROG_98_EXITED_LEVEL_TEXT; flag = tmp; } func_80320004(flag, 1); FUNC_8030E624(SFX_EA_GRUNTY_LAUGH_1, 1.0f, 30000); } void func_802DAA14(Actor *this){ s32 flag; s32 tmp; s32 text_id; if(func_803203FC(1) || func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE)){ marker_despawn(this->marker); return; } if(level_get() == LEVEL_A_MAD_MONSTER_MANSION){ flag = BKPROG_15_ENTER_MMM_TEXT; } else{ if(map_get() == MAP_69_GL_MM_LOBBY) tmp = BKPROG_97_ENTERED_LAIR_TEXT; else tmp = BKPROG_98_EXITED_LEVEL_TEXT; flag = tmp; } if(func_8031FF1C(flag)){ marker_despawn(this->marker); return; } if(!this->initialized){ this->unk60 = 0.5f; this->initialized = 1; } if(0.0f < this->unk60){ this->unk60 -= time_getDelta(); return; } if(!this->unk138_24){ if(level_get() == LEVEL_A_MAD_MONSTER_MANSION){ text_id = 0xadc; } else{ if(map_get() == MAP_69_GL_MM_LOBBY) tmp = 0xf66; else tmp = 0xf67; text_id = tmp; } func_80311480(text_id, 4, NULL, this->marker, func_802DA9A0, NULL); this->unk138_24 = TRUE; } }