#include #include "functions.h" #include "variables.h" #include "core2/ba/anim.h" void func_80293D48(f32, f32); void pitch_setAngVel(f32, f32); void roll_setAngularVelocity(f32, f32); int bsbee_inSet(s32 move_idx); void func_802A02C0(void){ if(bsbee_inSet(bs_getNextState()) == 0){ pitch_setIdeal(0.0f); //pitch_setIdeal roll_setIdeal(0.0f); func_8029B0C0(); func_8029E070(0); func_8029E064(0); miscFlag_clear(MISC_FLAG_3); miscFlag_clear(MISC_FLAG_4); func_80293D74(); } baanim_setUpdateType(BAANIM_UPDATE_1_NORMAL); } void func_802A0340(void){ if(bsbee_inSet(bs_getPrevState()) == 0){ pitch_setAngVel(1000.0f, 12.0f); roll_setAngularVelocity(1000.0f, 12.0f); func_80293D48(50.0f, 25.0f); miscFlag_set(MISC_FLAG_3); miscFlag_set(MISC_FLAG_4); } } // bsBee_inSet int bsbee_inSet(s32 move_idx){ return (move_idx == 0x85) || (move_idx == 0x86) || (move_idx == 0x87) || (move_idx == 0x88) || (move_idx == 0x89) || (move_idx == 0x8a) || (move_idx == 0x8b) || (move_idx == 0x9d) || (move_idx == 0x6b) || bsBeeFly_inSet(move_idx); //bsBeeFly_inSet } void bsbee_drone_init(void){ func_802A0340(); bsdrone_init(); } void bsbee_drone_update(void){ bsdrone_update(); } void bsbee_drone_end(void){ bsdrone_end(); func_802A02C0(); }