core2/code_72B10.c done
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@@ -1,4 +1,4 @@
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# banjo (92.4511%)
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# banjo (92.5147%)
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<img src="./progress/progress_total.svg">
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@@ -17,7 +17,7 @@
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<text x="22.0" y="14">core2</text>
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</g>
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<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
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<text x="78.5" y="15" fill="#010101" fill-opacity=".3">90.6170%</text>
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<text x="77.5" y="14">90.6170%</text>
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<text x="78.5" y="15" fill="#010101" fill-opacity=".3">90.7278%</text>
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<text x="77.5" y="14">90.7278%</text>
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</g>
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</svg>
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Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
@@ -17,7 +17,7 @@
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<text x="75.0" y="14">Banjo-Kazooie (us.v10)</text>
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</g>
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<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
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<text x="184.5" y="15" fill="#010101" fill-opacity=".3">92.4511%</text>
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<text x="183.5" y="14">92.4511%</text>
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<text x="184.5" y="15" fill="#010101" fill-opacity=".3">92.5147%</text>
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<text x="183.5" y="14">92.5147%</text>
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</g>
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</svg>
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
@@ -177,16 +177,12 @@ void func_802FA0B0(s32 arg0, s32 arg1){
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}
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}
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#ifndef NONMATCHING
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#pragma GLOBAL_ASM("asm/nonmatchings/core2/code_72B10/func_802FA0F8.s")
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#else
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void func_802FA0F8(void){
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//stack allocation too large
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struct4Es *iPtr;
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f32 tick;
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struct4Es *startPtr;
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struct4Es *endPtr;
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f32 tick;
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f32 f20;
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struct4Es *iPtr;
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tick = time_getDelta();
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startPtr = vector_getBegin(D_803810A0);
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@@ -247,7 +243,6 @@ void func_802FA0F8(void){
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}//L802FA4A0
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}//L802FA4B4
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}
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#endif
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void func_802FA4E0(void){
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D_803810A0 = vector_defrag(D_803810A0);
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@@ -266,7 +266,7 @@ segments:
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- [0x70F20, c, code_70F20] #DONE
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- [0x71820, c, code_71820] #DONE
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- [0x72060, c, code_72060]
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- [0x72B10, c, code_72B10]
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- [0x72B10, c, code_72B10] #DONE
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- [0x73640, c, code_73640] #DONE
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- [0x74090, c, code_74090] #DONE
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- [0x74290, c, code_74290] #DONE
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