splat update
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@@ -2183,7 +2183,7 @@ void func_8038BB8C(ActorMarker *marker, ActorMarker *other_marker) {
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this = marker_getActor(marker);
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local = (ActorLocal_fight_180 *)&this->local;
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if (local->unk0 == 1) {
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func_8030E878(SFX_EA_GRUNTY_LAUGH_1, randf2(D_80392440, D_80392444), 32000, this->position, D_80392448, D_8039244C);
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func_8030E878(SFX_EA_GRUNTY_LAUGH_1, randf2(0.95f, 1.05f), 32000, this->position, 5000.0f, 12000.0f);
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if (local->unk10 == 0) {
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if (func_80311480(randi2(0, 5) + 0x10ED, 0, NULL, NULL, NULL, NULL)) {
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local->unk10++;
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