splat update
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@@ -61,7 +61,7 @@ void chyumblie_set_state(Actor* this, enum chyumblie_state_e next_state){
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if(next_state == 2){
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this->yaw = randf2(0.0f, 360.0f);
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s0->unk4 = func_8038B160(this);
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func_8038AC54(s0->game_marker, this->marker, this->position, s0->unk4);
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chvilegame_new_piece(s0->game_marker, this->marker, this->position, s0->unk4);
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func_80335924(this->unk148, (s0->unk4)? ASSET_128_ANIM_GRUMBLIE_APPEAR : ASSET_125_ANIM_YUMBLIE_APPEAR, 0.0f, 1.5f);
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func_80335A8C(this->unk148, 2);
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}
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