document the rest of ttc
This commit is contained in:
@@ -1,6 +1,6 @@
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sm_func_80386810 = 0x80386810;
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sm_func_80386810 = 0x80386810;
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mm_func_803888B0 = 0x803888B0;
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mm_func_803888B0 = 0x803888B0;
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TTC_resetSpawnableActors = 0x80388AC0;
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code26D0_resetSpawnableActorsForTTC = 0x80388AC0;
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code_3E30_isSecretCheatCodeRelatedValueEqualToScrambledAddressValue = 0x8038BF8C;
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code_3E30_isSecretCheatCodeRelatedValueEqualToScrambledAddressValue = 0x8038BF8C;
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cc_func_803870E0 = 0x803870E0;
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cc_func_803870E0 = 0x803870E0;
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cc_func_80387DA0 = 0x80387DA0;
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cc_func_80387DA0 = 0x80387DA0;
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@@ -382,7 +382,7 @@ void CC_func_80388F4C(void){
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if(D_80389FA0.unk21 == 3){
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if(D_80389FA0.unk21 == 3){
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func_8034A174(D_80389FA0.unk34, 6, sp48);
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func_8034A174(D_80389FA0.unk34, 6, sp48);
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if(ml_distance_vec3f(sp48, sp6C) <= 130.0f && sp6C[1] - sp48[1] < 50.0f){
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if(ml_distance_vec3f(sp48, sp6C) <= 130.0f && sp6C[1] - sp48[1] < 50.0f){
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func_8031D04C(0x21, 1);
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func_8031D04C(MAP_21_CC_WITCH_SWITCH_ROOM, 1);
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}
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}
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}//L80389260
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}//L80389260
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@@ -137,7 +137,7 @@ void func_803870F8(Actor *this){
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sp3C[1] = this->position_y + 100;
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sp3C[1] = this->position_y + 100;
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sp3C[2] = this->position_z;
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sp3C[2] = this->position_z;
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if(ml_distance_vec3f(&sp3C, &sp70) < 120.0f){
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if(ml_distance_vec3f(&sp3C, &sp70) < 120.0f){
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func_8031D04C(0x22, (local->unk0 == 1)? 7 : 6);
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func_8031D04C(MAP_22_CC_INSIDE_CLANKER, (local->unk0 == 1)? 7 : 6);
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}
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}
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}//L80387500
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}//L80387500
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}
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}
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@@ -70,7 +70,7 @@ static void __chLockup_close(Actor *this){
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}
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}
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static void __chLockup_open(Actor *this){
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static void __chLockup_open(Actor *this){
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func_80389468();
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code3040_func_80389468();
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subaddie_set_state_with_direction(this, CH_LOCKUP_STATE_OPENING, 0.2f, 1);
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subaddie_set_state_with_direction(this, CH_LOCKUP_STATE_OPENING, 0.2f, 1);
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this->unk38_31 = 1;
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this->unk38_31 = 1;
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FUNC_8030E8B4(SFX_6B_LOCKUP_OPENING, 1.0f, 32000, this->position, 1250, 2500);
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FUNC_8030E8B4(SFX_6B_LOCKUP_OPENING, 1.0f, 32000, this->position, 1250, 2500);
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@@ -25,11 +25,12 @@ extern ActorInfo gChTreasurehuntRedQuestionMark;
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extern ActorInfo gChTreasurehuntRedX;
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extern ActorInfo gChTreasurehuntRedX;
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extern ActorInfo gChTreasure;
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extern ActorInfo gChTreasure;
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void code26D0_genericUpdateFunc(Actor *this);
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extern void func_802D3D54(Actor *this);
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void code26D0_palmTreeUpdateFunc(Actor *this);
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void code26D0_lighthouseAUpdateFunc(Actor *this);
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static void __code26D0_genericUpdateFunc(Actor *this);
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void func_802D3D54(Actor *this);
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static void __code26D0_palmTreeUpdateFunc(Actor *this);
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void code26D0_sharkfoodIslandUpdateFunc(Actor *this);
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static void __code26D0_lighthouseAUpdateFunc(Actor *this);
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static void __code26D0_sharkfoodIslandUpdateFunc(Actor *this);
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/* .data */
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/* .data */
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ActorInfo gBlubberShipTopHatch = {
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ActorInfo gBlubberShipTopHatch = {
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@@ -49,47 +50,47 @@ ActorInfo gLighthouseDoor = {
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ActorInfo gSharkfoodIsland = {
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ActorInfo gSharkfoodIsland = {
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MARKER_167_SHARKFOOD_ISLAND, ACTOR_25C_SHARKFOOD_ISLAND, ASSET_50A_MODEL_SHARKFOOD_ISLAND,
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MARKER_167_SHARKFOOD_ISLAND, ACTOR_25C_SHARKFOOD_ISLAND, ASSET_50A_MODEL_SHARKFOOD_ISLAND,
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0x1, NULL,
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0x1, NULL,
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code26D0_sharkfoodIslandUpdateFunc, actor_update_func_80326224, actor_drawFullDepth,
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__code26D0_sharkfoodIslandUpdateFunc, actor_update_func_80326224, actor_drawFullDepth,
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0, 0, 0.0f, 0
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0, 0, 0.0f, 0
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};
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};
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ActorInfo gLighthouseA = {
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ActorInfo gLighthouseA = {
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MARKER_267_LIGHTHOUSE_A, ACTOR_2E2_LIGHTHOUSE_A, ASSET_3BD_MODEL_LIGHTHOUSE_A,
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MARKER_267_LIGHTHOUSE_A, ACTOR_2E2_LIGHTHOUSE_A, ASSET_3BD_MODEL_LIGHTHOUSE_A,
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0x1, NULL,
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0x1, NULL,
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code26D0_lighthouseAUpdateFunc, actor_update_func_80326224, actor_drawFullDepth,
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__code26D0_lighthouseAUpdateFunc, actor_update_func_80326224, actor_drawFullDepth,
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0, 0, 0.0f, 0
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0, 0, 0.0f, 0
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};
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};
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ActorInfo gLighthouseB = {
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ActorInfo gLighthouseB = {
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MARKER_26A_LIGHTHOUSE_B, ACTOR_2DF_LIGHTHOUSE_B, ASSET_3BE_MODEL_LIGHTHOUSE_B,
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MARKER_26A_LIGHTHOUSE_B, ACTOR_2DF_LIGHTHOUSE_B, ASSET_3BE_MODEL_LIGHTHOUSE_B,
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0x1, NULL,
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0x1, NULL,
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code26D0_genericUpdateFunc, actor_update_func_80326224, actor_drawFullDepth,
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__code26D0_genericUpdateFunc, actor_update_func_80326224, actor_drawFullDepth,
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0, 0, 0.0f, 0
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0, 0, 0.0f, 0
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};
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};
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ActorInfo gStairs1 = {
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ActorInfo gStairs1 = {
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MARKER_268_STAIRS_1, ACTOR_2E0_TTC_STAIRS_1, ASSET_3B6_MODEL_TTC_STAIRS_1,
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MARKER_268_STAIRS_1, ACTOR_2E0_TTC_STAIRS_1, ASSET_3B6_MODEL_TTC_STAIRS_1,
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0x1, NULL,
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0x1, NULL,
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code26D0_genericUpdateFunc, actor_update_func_80326224, actor_drawFullDepth,
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__code26D0_genericUpdateFunc, actor_update_func_80326224, actor_drawFullDepth,
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0, 0, 0.0f, 0
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0, 0, 0.0f, 0
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};
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};
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ActorInfo gStairs2 = {
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ActorInfo gStairs2 = {
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MARKER_269_STAIRS_2, ACTOR_2E1_TTC_STAIRS_2, ASSET_3B7_MODEL_TTC_STAIRS_1,
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MARKER_269_STAIRS_2, ACTOR_2E1_TTC_STAIRS_2, ASSET_3B7_MODEL_TTC_STAIRS_1,
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0x1, NULL,
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0x1, NULL,
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code26D0_genericUpdateFunc, actor_update_func_80326224, actor_drawFullDepth,
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__code26D0_genericUpdateFunc, actor_update_func_80326224, actor_drawFullDepth,
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0, 0, 0.0f, 0
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0, 0, 0.0f, 0
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};
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};
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ActorInfo gPalmTree = {
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ActorInfo gPalmTree = {
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MARKER_1D5_PALM_TREE, ACTOR_31E_PALM_TREE, ASSET_3A9_MODEL_PALM_TREE,
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MARKER_1D5_PALM_TREE, ACTOR_31E_PALM_TREE, ASSET_3A9_MODEL_PALM_TREE,
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0x1, NULL,
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0x1, NULL,
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code26D0_palmTreeUpdateFunc, actor_update_func_80326224, actor_drawFullDepth,
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__code26D0_palmTreeUpdateFunc, actor_update_func_80326224, actor_drawFullDepth,
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0, 0, 0.0f, 0
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0, 0, 0.0f, 0
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};
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};
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/* .code */
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/* .code */
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void TTC_resetSpawnableActors(void)
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void code26D0_resetSpawnableActorsForTTC(void)
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{
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{
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spawnableActorList_add(&gBlubberShipTopHatch, actor_new, ACTOR_FLAG_NONE);
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spawnableActorList_add(&gBlubberShipTopHatch, actor_new, ACTOR_FLAG_NONE);
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spawnableActorList_add(&gLighthouseDoor, actor_new, ACTOR_FLAG_NONE);
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spawnableActorList_add(&gLighthouseDoor, actor_new, ACTOR_FLAG_NONE);
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@@ -112,14 +113,14 @@ void TTC_resetSpawnableActors(void)
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spawnableActorList_add(&gChClam, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_25);
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spawnableActorList_add(&gChClam, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_25);
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}
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}
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void code26D0_genericUpdateFunc(Actor *this){
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static void __code26D0_genericUpdateFunc(Actor *this){
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if(!this->initialized){
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if(!this->initialized){
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func_802D3D74(this);
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func_802D3D74(this);
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this->initialized = TRUE;
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this->initialized = TRUE;
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}
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}
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}
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}
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void code26D0_palmTreeUpdateFunc(Actor *this){
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static void __code26D0_palmTreeUpdateFunc(Actor *this){
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if(!this->initialized){
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if(!this->initialized){
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func_802D3D74(this);
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func_802D3D74(this);
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this->initialized = TRUE;
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this->initialized = TRUE;
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@@ -127,21 +128,21 @@ void code26D0_palmTreeUpdateFunc(Actor *this){
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}
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}
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}
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}
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void code26D0_spawnLighthouseB(s32 arg0){
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static void __code26D0_spawnLighthouseB(s32 arg0){
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ActorMarker *marker = reinterpret_cast(ActorMarker *, arg0);
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ActorMarker *marker = reinterpret_cast(ActorMarker *, arg0);
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Actor *this = marker_getActor(marker);
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Actor *this = marker_getActor(marker);
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spawn_child_actor(ACTOR_2DF_LIGHTHOUSE_B, &this);
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spawn_child_actor(ACTOR_2DF_LIGHTHOUSE_B, &this);
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}
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}
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void code26D0_lighthouseAUpdateFunc(Actor *this){
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static void __code26D0_lighthouseAUpdateFunc(Actor *this){
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code26D0_genericUpdateFunc(this);
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__code26D0_genericUpdateFunc(this);
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if(!this->volatile_initialized){
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if(!this->volatile_initialized){
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__spawnQueue_add_1((GenFunction_1)code26D0_spawnLighthouseB, (s32)this->marker);
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__spawnQueue_add_1((GenFunction_1)__code26D0_spawnLighthouseB, (s32)this->marker);
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this->volatile_initialized = TRUE;
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this->volatile_initialized = TRUE;
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}
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}
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}
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}
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void code26D0_sharkfoodIslandUpdateFunc(Actor *this){
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static void __code26D0_sharkfoodIslandUpdateFunc(Actor *this){
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f32 player_position[3];
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f32 player_position[3];
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if(!this->initialized){
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if(!this->initialized){
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@@ -160,7 +161,7 @@ void code26D0_sharkfoodIslandUpdateFunc(Actor *this){
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else{
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else{
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this->position_y = -1000.0f;
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this->position_y = -1000.0f;
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}
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}
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}//L80388E7C
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}
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if(this->position_y == 700.0f){
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if(this->position_y == 700.0f){
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player_getPosition(player_position);
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player_getPosition(player_position);
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@@ -5,8 +5,11 @@
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extern s32 D_80276CB0;
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extern s32 D_80276CB0;
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/* .data */
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/* .data */
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// code crc0
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s32 D_8038C750 = 0x0016D2FD;
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s32 D_8038C750 = 0x0016D2FD;
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// code crc1
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s32 D_8038C754 = 0xFB70B01D;
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s32 D_8038C754 = 0xFB70B01D;
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// data crc
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s32 D_8038C758 = 0x0004EFAC;
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s32 D_8038C758 = 0x0004EFAC;
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/* .bss */
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/* .bss */
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@@ -15,17 +18,17 @@ struct {
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s32 unk4;
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s32 unk4;
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u8 pad8[4];
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u8 pad8[4];
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s32 unkC;
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s32 unkC;
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}D_8038D6F0;
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} sD_8038D6F0;
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/* .code */
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/* .code */
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void func_80389430(void){
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void __code3040_func_80389430(){
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if(getGameMode() != GAME_MODE_7_ATTRACT_DEMO){
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if(getGameMode() != GAME_MODE_7_ATTRACT_DEMO){
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func_8029CF48(2, 1, 0.0f);
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func_8029CF48(2, 1, 0.0f);
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}
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}
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}
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}
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void func_80389468(void){
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void code3040_func_80389468(void){
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if(D_8038D6F0.unk4 != D_8038C754 || D_8038D6F0.unkC != D_80276CB0){
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if(sD_8038D6F0.unk4 != D_8038C754 || sD_8038D6F0.unkC != D_80276CB0){
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func_80389430();
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__code3040_func_80389430();
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}
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}
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}
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}
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@@ -196,7 +196,7 @@ static void __code3E30_initFloorTiles(void)
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for (i_ptr = sLetterFloorTiles; i_ptr->meshId != 0; i_ptr++)
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for (i_ptr = sLetterFloorTiles; i_ptr->meshId != 0; i_ptr++)
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{
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{
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i_ptr->state = 2;
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i_ptr->state = 2;
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i_ptr->time_delta_sum = 0.0f;
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i_ptr->timeDeltaSum = 0.0f;
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}
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}
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mapSpecificFlags_set(TTC_SPECIFIC_FLAG_1_UNKNOWN, FALSE);
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mapSpecificFlags_set(TTC_SPECIFIC_FLAG_1_UNKNOWN, FALSE);
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@@ -207,9 +207,9 @@ static void __code3E30_meshCallbackFloorTileState_1(s32 arg0, BKVtxRef *ref, Vtx
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LetterFloorTile *ptr = (LetterFloorTile *)arg3;
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LetterFloorTile *ptr = (LetterFloorTile *)arg3;
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f32 temp_f2;
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f32 temp_f2;
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|
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if (ptr->time_delta_sum < 0.5)
|
if (ptr->timeDeltaSum < 0.5)
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{
|
{
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temp_f2 = (ptr->time_delta_sum / 0.5);
|
temp_f2 = (ptr->timeDeltaSum / 0.5);
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dst->v.cn[0] = (ref->v.v.cn[0] - 0xFF) * temp_f2 + 255.0f;
|
dst->v.cn[0] = (ref->v.v.cn[0] - 0xFF) * temp_f2 + 255.0f;
|
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dst->v.cn[1] = ref->v.v.cn[1] * temp_f2;
|
dst->v.cn[1] = ref->v.v.cn[1] * temp_f2;
|
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dst->v.cn[2] = ref->v.v.cn[2] * temp_f2;
|
dst->v.cn[2] = ref->v.v.cn[2] * temp_f2;
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@@ -229,7 +229,7 @@ static void __code3E30_setLetterFloorTileState(LetterFloorTile *arg0, s32 arg1)
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|
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temp_v0 = arg0->state;
|
temp_v0 = arg0->state;
|
||||||
arg0->state = arg1;
|
arg0->state = arg1;
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arg0->time_delta_sum = 0.0f;
|
arg0->timeDeltaSum = 0.0f;
|
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if ((arg1 == 1) && (temp_v0 != arg1))
|
if ((arg1 == 1) && (temp_v0 != arg1))
|
||||||
{
|
{
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||||||
func_8025A6EC(COMUSIC_2C_BUZZER, 32000);
|
func_8025A6EC(COMUSIC_2C_BUZZER, 32000);
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||||||
@@ -241,14 +241,14 @@ static void __code3E30_meshCallbackFloorTileState_3(s32 arg0, BKVtxRef *ref, Vtx
|
|||||||
LetterFloorTile *ptr = (LetterFloorTile *)arg3;
|
LetterFloorTile *ptr = (LetterFloorTile *)arg3;
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f32 temp_f12;
|
f32 temp_f12;
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||||||
|
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||||||
if (ptr->time_delta_sum <= 0.5)
|
if (ptr->timeDeltaSum <= 0.5)
|
||||||
{
|
{
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||||||
temp_f12 = (ptr->time_delta_sum / 0.5);
|
temp_f12 = (ptr->timeDeltaSum / 0.5);
|
||||||
dst->v.cn[0] = ref->v.v.cn[0] * (1.0f - temp_f12);
|
dst->v.cn[0] = ref->v.v.cn[0] * (1.0f - temp_f12);
|
||||||
dst->v.cn[1] = 0xFF;
|
dst->v.cn[1] = 0xFF;
|
||||||
dst->v.cn[2] = ref->v.v.cn[2] * (1.0f - temp_f12);
|
dst->v.cn[2] = ref->v.v.cn[2] * (1.0f - temp_f12);
|
||||||
}
|
}
|
||||||
if (ptr->time_delta_sum >= 0.5)
|
if (ptr->timeDeltaSum >= 0.5)
|
||||||
{
|
{
|
||||||
ptr->state = 4;
|
ptr->state = 4;
|
||||||
}
|
}
|
||||||
@@ -259,9 +259,9 @@ static void __code3E30_meshCallbackFloorTileState_5(s32 arg0, BKVtxRef *ref, Vtx
|
|||||||
LetterFloorTile *ptr = (LetterFloorTile *)arg3;
|
LetterFloorTile *ptr = (LetterFloorTile *)arg3;
|
||||||
f32 temp_f2;
|
f32 temp_f2;
|
||||||
|
|
||||||
if (ptr->time_delta_sum < 0.5)
|
if (ptr->timeDeltaSum < 0.5)
|
||||||
{
|
{
|
||||||
temp_f2 = (ptr->time_delta_sum / 0.5);
|
temp_f2 = (ptr->timeDeltaSum / 0.5);
|
||||||
dst->v.cn[0] = (ref->v.v.cn[0] - 0xFF) * temp_f2 + 255.0f;
|
dst->v.cn[0] = (ref->v.v.cn[0] - 0xFF) * temp_f2 + 255.0f;
|
||||||
dst->v.cn[1] = (ref->v.v.cn[1] - 0xFF) * temp_f2 + 255.0f;
|
dst->v.cn[1] = (ref->v.v.cn[1] - 0xFF) * temp_f2 + 255.0f;
|
||||||
dst->v.cn[2] = ref->v.v.cn[2] * temp_f2;
|
dst->v.cn[2] = ref->v.v.cn[2] * temp_f2;
|
||||||
@@ -283,7 +283,7 @@ static void __code3E30_updateTimeDeltaSumForFloorTiles()
|
|||||||
time_delta = time_getDelta();
|
time_delta = time_getDelta();
|
||||||
for (floor_tile = sLetterFloorTiles; floor_tile->meshId != 0; floor_tile++)
|
for (floor_tile = sLetterFloorTiles; floor_tile->meshId != 0; floor_tile++)
|
||||||
{
|
{
|
||||||
floor_tile->time_delta_sum += time_delta;
|
floor_tile->timeDeltaSum += time_delta;
|
||||||
if (floor_tile->state == 1)
|
if (floor_tile->state == 1)
|
||||||
{
|
{
|
||||||
BKModel_transformMesh(sMapState.model1, floor_tile->meshId, __code3E30_meshCallbackFloorTileState_1, (s32)floor_tile);
|
BKModel_transformMesh(sMapState.model1, floor_tile->meshId, __code3E30_meshCallbackFloorTileState_1, (s32)floor_tile);
|
||||||
|
@@ -361,6 +361,7 @@ void func_802D3CC8(ActorMarker *marker){
|
|||||||
func_802D31AC(marker, NULL);
|
func_802D31AC(marker, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// used as init function
|
||||||
void func_802D3CE8(Actor *this){
|
void func_802D3CE8(Actor *this){
|
||||||
if(!this->initialized){
|
if(!this->initialized){
|
||||||
marker_setCollisionScripts(this->marker, NULL, func_802D3138, func_802D31AC);
|
marker_setCollisionScripts(this->marker, NULL, func_802D3138, func_802D31AC);
|
||||||
@@ -373,6 +374,7 @@ void func_802D3D54(Actor *this){
|
|||||||
func_802D3CE8(this);
|
func_802D3CE8(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// used as init function
|
||||||
void func_802D3D74(Actor *this){
|
void func_802D3D74(Actor *this){
|
||||||
this->marker->propPtr->unk8_3 = TRUE;
|
this->marker->propPtr->unk8_3 = TRUE;
|
||||||
actor_collisionOff(this);
|
actor_collisionOff(this);
|
||||||
|
@@ -231,8 +231,9 @@ void func_8031CE70(f32 *arg0, enum map_e arg1, s32 arg2) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_8031D04C(enum map_e arg0, s32 arg1) {
|
// set map and exit id?
|
||||||
func_8031CB50(arg0, arg1, 0);
|
void func_8031D04C(enum map_e arg0, s32 exit_id) {
|
||||||
|
func_8031CB50(arg0, exit_id, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_8031D06C(enum map_e arg0, s32 arg1) {
|
void func_8031D06C(enum map_e arg0, s32 arg1) {
|
||||||
|
@@ -374,7 +374,7 @@ void spawnQueue_reset(void){
|
|||||||
GV_func_8038F154();
|
GV_func_8038F154();
|
||||||
break;
|
break;
|
||||||
case OVERLAY_5_BEACH:
|
case OVERLAY_5_BEACH:
|
||||||
TTC_resetSpawnableActors();
|
code26D0_resetSpawnableActorsForTTC();
|
||||||
break;
|
break;
|
||||||
case OVERLAY_6_JUNGLE:
|
case OVERLAY_6_JUNGLE:
|
||||||
MM_func_803888B0();
|
MM_func_803888B0();
|
||||||
|
Reference in New Issue
Block a user