completed documentation of vola flags
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@@ -872,7 +872,7 @@ void func_803880BC(Actor *this)
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__spawnQueue_add_1((GenFunction_1)func_80387E94, reinterpret_cast(s32, this->marker));
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if (volatileFlag_get(VOLATILE_FLAG_BC) && !fileProgressFlag_get(FILEPROG_9A_CC_WITCH_SWITCH_PRESSED))
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if (volatileFlag_get(VOLATILE_FLAG_BC_WITCH_SWITCH_PRESSED_CC) && !fileProgressFlag_get(FILEPROG_9A_CC_WITCH_SWITCH_PRESSED))
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FUNC_8030E624(SFX_3F6_UNKNOWN, 0.75f, 30000);
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}
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@@ -892,7 +892,7 @@ void func_803880BC(Actor *this)
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}
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}
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if (volatileFlag_get(VOLATILE_FLAG_BC) && !fileProgressFlag_get(FILEPROG_9B_LAIR_CC_WITCH_SWITCH_EYES_ACTIVE))
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if (volatileFlag_get(VOLATILE_FLAG_BC_WITCH_SWITCH_PRESSED_CC) && !fileProgressFlag_get(FILEPROG_9B_LAIR_CC_WITCH_SWITCH_EYES_ACTIVE))
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{
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this->position_y += 1.7;
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@@ -944,7 +944,7 @@ void func_803882B0(Actor *this)
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this->unk60 = 0;
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}
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if (this->pitch == 90.f || !volatileFlag_get(VOLATILE_FLAG_BB))
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if (this->pitch == 90.f || !volatileFlag_get(VOLATILE_FLAG_BB_WITCH_SWITCH_PRESSED_FP))
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return;
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if (this->pitch == 0)
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@@ -1481,7 +1481,7 @@ void lair_func_803894B0(Actor *this)
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return;
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}
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this->unk1C[0] = volatileFlag_get(VOLATILE_FLAG_BD) ? 22 : 0;
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this->unk1C[0] = volatileFlag_get(VOLATILE_FLAG_BD_WITCH_SWITCH_PRESSED_BGS) ? 22 : 0;
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}
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if (!this->unk1C[0])
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@@ -1612,7 +1612,7 @@ void func_80389934(Actor *this)
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{
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case 21:
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{
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if (volatileFlag_get(VOLATILE_FLAG_BE))
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if (volatileFlag_get(VOLATILE_FLAG_BE_WITCH_SWITCH_PRESSED_GV))
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{
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this->unk1C[0] = 25;
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