completed documentation of vola flags
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@@ -45,8 +45,8 @@ void chwadingboots_update(Actor *this){
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subaddie_set_state(this, 0);
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}
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if(!volatileFlag_get(VOLATILE_FLAG_10) && ability_isUnlocked(ABILITY_E_WADING_BOOTS)){
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volatileFlag_set(VOLATILE_FLAG_10, TRUE);
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if(!volatileFlag_get(VOLATILE_FLAG_10_HAS_MEET_WADING_BOOTS) && ability_isUnlocked(ABILITY_E_WADING_BOOTS)){
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volatileFlag_set(VOLATILE_FLAG_10_HAS_MEET_WADING_BOOTS, TRUE);
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}
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switch(this->state){
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@@ -65,12 +65,12 @@ void chwadingboots_update(Actor *this){
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}
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}
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if(volatileFlag_get(VOLATILE_FLAG_10)) break;
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if(volatileFlag_get(VOLATILE_FLAG_10_HAS_MEET_WADING_BOOTS)) break;
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if(!func_80329530(this, 250)) break;
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if(player_getTransformation() != TRANSFORM_1_BANJO) break;
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if(func_80311480(ASSET_DA5_DIALOG_WADINGBOOTS_MEET, 0, NULL, NULL, NULL, NULL)){
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volatileFlag_set(VOLATILE_FLAG_10, TRUE);
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volatileFlag_set(VOLATILE_FLAG_10_HAS_MEET_WADING_BOOTS, TRUE);
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}
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break;
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