document more vola flags
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@@ -136,7 +136,7 @@ void __chMinigame_setState(Actor *this, u32 arg1) {
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volatileFlag_set(VOLATILE_FLAG_4, 1);
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func_8028F918(2);
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func_8025AB00();
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func_8025A70C((volatileFlag_get(VOLATILE_FLAG_5)) ? COMUSIC_3B_MINIGAME_VICTORY : COMUSIC_3C_MINIGAME_LOSS);
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func_8025A70C((volatileFlag_get(VOLATILE_FLAG_5_FF_MINIGAME_WON)) ? COMUSIC_3B_MINIGAME_VICTORY : COMUSIC_3C_MINIGAME_LOSS);
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func_802E4A70();
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volatileFlag_set(VOLATILE_FLAG_21, TRUE);
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timedFunc_set_3(2.0f, (GenFunction_3)func_802E4078, MAP_8E_GL_FURNACE_FUN, 1, 1);
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@@ -154,7 +154,7 @@ void chMinigame_update(Actor *this){
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this->unk16C_4 = 1;
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this->unk10_12 = __chminigame_getCurrentMapId();
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actor_collisionOff(this);
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if(!volatileFlag_get(VOLATILE_FLAG_2)){
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if(!volatileFlag_get(VOLATILE_FLAG_2_FF_IN_MINIGAME)){
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func_8031A678(this);
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return;
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}
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@@ -169,12 +169,12 @@ void chMinigame_update(Actor *this){
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marker_despawn(this->marker);
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return;
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}
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volatileFlag_set(VOLATILE_FLAG_5, 0);
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volatileFlag_set(VOLATILE_FLAG_5_FF_MINIGAME_WON, 0);
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volatileFlag_set(VOLATILE_FLAG_3, 0);
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__chMinigame_setState(this, MINIGAME_STATE_1_INTRODUCE_GAME);
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gcpausemenu_80314AC8(0);
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}
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if(volatileFlag_get(VOLATILE_FLAG_2)){
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if(volatileFlag_get(VOLATILE_FLAG_2_FF_IN_MINIGAME)){
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switch(this->state){
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case MINIGAME_STATE_1_INTRODUCE_GAME://L8031AB2C
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if(this->unk138_24)
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