document more vola flags
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@@ -1,6 +1,7 @@
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "enums.h"
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extern void func_802BE720(void);
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extern f32 func_8033A244(f32);
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@@ -71,7 +72,7 @@ void func_802C7B6C(u32 arg0){
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mapSpecificFlags_set(arg0, 0);
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}
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void func_802C7B8C(Actor *this, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6){
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void func_802C7B8C(Actor *this, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, enum volatile_flags_e arg6){
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if( !mapSpecificFlags_get(arg1)
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&& mapSpecificFlags_get(arg2)
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&& item_getCount(ITEM_0_HOURGLASS_TIMER) == 0
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@@ -79,7 +80,7 @@ void func_802C7B8C(Actor *this, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5
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func_8028FCC8(1);
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actor_collisionOff(this);
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func_802BAFE4(arg3);
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func_80356520(arg6);
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volatileFlag_setAndTriggerDialog_0(arg6);
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timedFunc_set_4(0.6f, (GenFunction_4)func_802C7AF8, (s32)this->position[0], (s32)this->position[1], (s32)this->position[2], arg4);
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timedFunc_set_2(0.6f, (GenFunction_2)func_802C7AB0, (s32)this->marker, arg5);
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timedFunc_set_0(1.0f, (GenFunction_0)func_802BE720);
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@@ -174,10 +175,10 @@ void chjiggy_update(Actor *this){
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chjiggy_updateRotation(this);
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switch(chjiggy_getJiggyId(this)){
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case JIGGY_20_BGS_ELEVATED_WALKWAY: //L802C7FE8
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func_802C7B8C(this, 4, 3, 0xD, 5, 2, 0xae);
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func_802C7B8C(this, 4, 3, 0xD, 5, 2, VOLATILE_FLAG_AE_BGS_WALKWAY_JIGGY_MISSED);
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break;
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case JIGGY_25_BGS_MAZE://L802C8018
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func_802C7B8C(this, 0xd, 0xc, 0x1e, 9, 0xb, 0xaf);
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func_802C7B8C(this, 0xd, 0xc, 0x1e, 9, 0xb, VOLATILE_FLAG_AF_BGS_MAZE_JIGGY_MISSED);
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break;
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case JIGGY_2F_FP_XMAS_TREE://L802C8048
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if(levelSpecificFlags_get(0x29))
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