documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -42,7 +42,7 @@ void lair_func_803900DC(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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void func_803900EC(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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s32 sp1C;
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sp1C = marker->unk14_20 - 0x16D;
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sp1C = marker->id - 0x16D;
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func_8028F918(0);
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if (!fileProgressFlag_get(sp1C + 0xAD)) {
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fileProgressFlag_set(sp1C + 0xAD, 1);
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@@ -52,7 +52,7 @@ void func_803900EC(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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s32 func_80390158(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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s32 phi_v1;
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phi_v1 = marker->unk14_20 - 0x16D;
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phi_v1 = marker->id - 0x16D;
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return phi_v1;
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}
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@@ -61,7 +61,7 @@ void func_80390174(ActorMarker *marker, s32 arg1) {
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s32 sp28;
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this = marker_getActor(marker);
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sp28 = this->marker->unk14_20 - 0x16D;
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sp28 = this->marker->id - 0x16D;
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func_8028F94C(2, this->position);
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if (fileProgressFlag_get(sp28 + 0xAD)) {
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func_80311480(sp28 + 0xF83, 0xE, this->position, this->marker, func_803900EC, lair_func_803900DC);
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@@ -88,7 +88,7 @@ void func_803902B8(Actor *this) {
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s32 sp54;
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s32 sp3C[6];
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sp54 = this->marker->unk14_20 - 0x16D;
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sp54 = this->marker->id - 0x16D;
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if (!this->initialized) {
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marker_setFreeMethod(this->marker, func_80390298);
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this->unk138_24 = func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE);
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