documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -3,24 +3,25 @@
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#include "variables.h"
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#include "prop.h"
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#include "fight.h"
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#include "actor.h"
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u8 pad_fight_80392740[0x10];
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void fight_func_803863F0(void)
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{
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spawnableActorList_add(&chSpellFireball, actor_new, 0X108444);
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spawnableActorList_add(&chGreenBlast, actor_new, 0X108444);
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spawnableActorList_add(&chFinalBoss, actor_new, 0X300468);
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spawnableActorList_add(&chBossJinjoOrange, actor_new, 0X8464);
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spawnableActorList_add(&chBossJinjoGreen, actor_new, 0X8464);
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spawnableActorList_add(&chBossJinjoPink, actor_new, 0X8464);
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spawnableActorList_add(&chBossJinjoYellow, actor_new, 0X8464);
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spawnableActorList_add(&chStoneJinjo, actor_new, 0X20004);
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spawnableActorList_add(&chBossJinjoBase, actor_new, 0X800100C);
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spawnableActorList_add(&chJinjonatorBase, actor_new, 0X8009404);
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spawnableActorList_add(&chSpellGreen, actor_new, 0X108444);
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spawnableActorList_add(&chSpellBarrier, actor_new, 0X101404);
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spawnableActorList_add(&chFightFlightPad, actor_new, 0X100404);
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spawnableActorList_add(&chJinjonator, actor_new, 0X9464);
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spawnableActorList_add(&chBossShadow, actor_new, 0X100404);
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spawnableActorList_add(&chSpellFireball, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15 | ACTOR_FLAG_UNKNOWN_20);
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spawnableActorList_add(&chGreenBlast, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15 | ACTOR_FLAG_UNKNOWN_20);
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spawnableActorList_add(&chFinalBoss, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_20 | ACTOR_FLAG_UNKNOWN_21);
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spawnableActorList_add(&chBossJinjoOrange, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15);
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spawnableActorList_add(&chBossJinjoGreen, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15);
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spawnableActorList_add(&chBossJinjoPink, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15);
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spawnableActorList_add(&chBossJinjoYellow, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15);
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spawnableActorList_add(&chStoneJinjo, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_17);
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spawnableActorList_add(&chBossJinjoBase, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_12 | ACTOR_FLAG_UNKNOWN_27);
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spawnableActorList_add(&chJinjonatorBase, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_12 | ACTOR_FLAG_UNKNOWN_15 | ACTOR_FLAG_UNKNOWN_27);
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spawnableActorList_add(&chSpellGreen, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15 | ACTOR_FLAG_UNKNOWN_20);
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spawnableActorList_add(&chSpellBarrier, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_12 | ACTOR_FLAG_UNKNOWN_20);
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spawnableActorList_add(&chFightFlightPad, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_20);
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spawnableActorList_add(&chJinjonator, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_12 | ACTOR_FLAG_UNKNOWN_15);
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spawnableActorList_add(&chBossShadow, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_20);
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}
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