documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -88,7 +88,7 @@ void chspellbarrier_update(Actor *this){
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}//L8038E97C
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jinjo_marker = chfinalboss_findCollidingJinjo(this, 600.0f);
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if(jinjo_marker){
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if(jinjo_marker->unk14_20 == MARKER_285_JINJONATOR){
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if(jinjo_marker->id == MARKER_285_JINJONATOR){
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marker_despawn(this->marker);
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chfinalboss_spellBarrierInactive();
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return;
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