documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -138,7 +138,7 @@ void func_8035DA1C(Actor *this) {
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marker_setCollisionScripts(this->marker, func_8035D8F0, NULL, func_8035D88C);
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}
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this->marker->unk14_20 = MARKER_69_CHUMP_FISH;
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this->marker->id = MARKER_69_CHUMP_FISH;
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if (randf() < 0.01) {
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LOCAL_D6600(this)->unk0 = 5;
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}
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@@ -207,7 +207,7 @@ void func_8035DA1C(Actor *this) {
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func_8030E6A4(SFX_6D_CROC_BITE, 1.1f, 10000);
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}
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case 5://L8035DE84
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this->marker->unk14_20 = MARKER_173_CHUMP_FISH_2;
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this->marker->id = MARKER_173_CHUMP_FISH_2;
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func_803297FC(this, &sp40, &sp44);
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subaddie_set_ideal_yaw(this, (s32) sp44);
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func_80328CA8(this, (s32) func_8035D590(sp40));
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