documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -116,12 +116,12 @@ void func_8035D3D8(Actor *this) {
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}
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func_802DB5A0(this);
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if (this->state == 9) {
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if (this->marker->unk14_20 != MARKER_298_MUMMUM_BALL) {
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this->marker->unk14_20 = MARKER_298_MUMMUM_BALL;
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if (this->marker->id != MARKER_298_MUMMUM_BALL) {
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this->marker->id = MARKER_298_MUMMUM_BALL;
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}
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} else {
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if (this->marker->unk14_20 != MARKER_219_MUMMUM) {
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this->marker->unk14_20 = MARKER_219_MUMMUM;
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if (this->marker->id != MARKER_219_MUMMUM) {
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this->marker->id = MARKER_219_MUMMUM;
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}
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}
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}
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