documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -68,7 +68,7 @@ s32 func_803531C8(u8 projectile_indx, s32 arg1){
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prop = func_80320EB0(marker, 30.0f, 1);
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if(prop != NULL && prop->unk8_0){
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other_marker = prop->marker;
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sp34 =other_marker->unk14_20;
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sp34 =other_marker->id;
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if(!func_8033D410(marker, other_marker)){
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switch(sp34){
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case MARKER_FC_CROCTUS: //L803532C4
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