documentations

- spawnableActorList_add: decode flags
- add some prototypes in functions.h
- ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
This commit is contained in:
mariob92
2024-09-07 21:51:24 +02:00
parent c8598c2677
commit f1dea250de
61 changed files with 738 additions and 728 deletions

View File

@@ -229,9 +229,9 @@ s16 D_80383F10[0x2A9];
/* .code */
s32 func_8033D240(ActorMarker *arg0, ActorMarker *arg1){
if(arg0){
if(!arg0->unk14_20 && player_getActiveHitbox(arg1) == HITBOX_6_WONDERWING)
if(!arg0->id && player_getActiveHitbox(arg1) == HITBOX_6_WONDERWING)
return -1;
return arg0->unk14_20;
return arg0->id;
}
return -1;
}
@@ -240,7 +240,7 @@ s32 func_8033D2A8(ActorMarker *arg0, ActorMarker *arg1){
if(!arg0)
return HITBOX_6_WONDERWING;
if(!arg0->unk14_20)
if(!arg0->id)
return player_getActiveHitbox(arg1);
return HITBOX_0_NONE;
}
@@ -273,7 +273,7 @@ bool func_8033D410(ActorMarker *arg0, ActorMarker *arg1) {
s16 temp_t0;
s32 temp_s0;
sp38 = D_80383F10[arg1->unk14_20];
sp38 = D_80383F10[arg1->id];
if (sp38 == -1) {
return FALSE;
}