documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -310,7 +310,7 @@ void func_8033B61C(void){
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func_8033B1BC();
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}
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s32 func_8033B64C(s32 arg0){
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s32 asset_getFlag(enum asset_e arg0){
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return assetSectionRomMetaList[arg0].unk6;
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}
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