documentations

- spawnableActorList_add: decode flags
- add some prototypes in functions.h
- ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
This commit is contained in:
mariob92
2024-09-07 21:51:24 +02:00
parent c8598c2677
commit f1dea250de
61 changed files with 738 additions and 728 deletions

View File

@@ -329,7 +329,7 @@ bool func_8032C850(Actor *actor, f32 arg1[3], s32 arg2, s32 arg3, bool nonactor)
func_80320ED8(actor->marker, temp_f0 / 2, 2);
actor->marker->collidable = stored_collidability;
for(var_v1 = func_8032F528(); var_v1 != NULL; var_v1 = func_8032F528()) {
if (nonactor || (var_v1->markerFlag && (var_v1->actorProp.marker->unk14_20 == actor->marker->unk14_20))) {
if (nonactor || (var_v1->markerFlag && (var_v1->actorProp.marker->id == actor->marker->id))) {
D_803833D0 = var_v1;
actor->position[0] = (f32) arg1[0];
actor->position[1] = (f32) arg1[1];