documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -329,7 +329,7 @@ bool func_8032C850(Actor *actor, f32 arg1[3], s32 arg2, s32 arg3, bool nonactor)
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func_80320ED8(actor->marker, temp_f0 / 2, 2);
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actor->marker->collidable = stored_collidability;
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for(var_v1 = func_8032F528(); var_v1 != NULL; var_v1 = func_8032F528()) {
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if (nonactor || (var_v1->markerFlag && (var_v1->actorProp.marker->unk14_20 == actor->marker->unk14_20))) {
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if (nonactor || (var_v1->markerFlag && (var_v1->actorProp.marker->id == actor->marker->id))) {
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D_803833D0 = var_v1;
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actor->position[0] = (f32) arg1[0];
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actor->position[1] = (f32) arg1[1];
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