documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -2000,7 +2000,7 @@ void func_80307CA0(ActorMarker *marker) {
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s32 temp_v0_3;
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s32 var_s0;
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temp_s4 = D_8036A9E4[marker->unk14_20];
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temp_s4 = D_8036A9E4[marker->id];
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if ((temp_s4 != 0xFF) && (bitfield_isBitSet(D_8036A9E0, temp_s4) == 1)) {
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func_8032E010(marker->propPtr, sp58);
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cubePtrList = func_80307948(sp58);
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