documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -294,7 +294,7 @@ enum marker_e bacarry_get_markerId(void){
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marker = bacarry_get_marker();
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if(marker){
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return marker->unk14_20;
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return marker->id;
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}
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return 0;
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}
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