documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -100,7 +100,7 @@ void chHoneycomb_update(Actor *this){
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if(!this->initialized){
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this->unk60 = (randf() < 0.5) ? 200.0 : -200.0;
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this->initialized = TRUE;
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if( this->marker->unk14_20 == MARKER_53_EMPTY_HONEYCOMB){
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if( this->marker->id == MARKER_53_EMPTY_HONEYCOMB){
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if(local->uid == 0)
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local->uid = (!this->unk44_2)? D_8037DDC0 : func_802C9C40(this);
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if( honeycombscore_get(local->uid)
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@@ -115,7 +115,7 @@ void chHoneycomb_update(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if( this->marker->unk14_20 == MARKER_55_HONEYCOMB
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if( this->marker->id == MARKER_55_HONEYCOMB
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&& !this->unk44_2
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){
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marker_setFreeMethod(this->marker, __chHoneycomb_free);
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