documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -33,7 +33,7 @@ void func_802C5A60(Actor *this){
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// Spawns a sparkle sprite when touching turbo trainers or wading boots
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ActorLocal_Core2_3EAD0 *local = (ActorLocal_Core2_3EAD0*)&this->local;
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if(!this->initialized){
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switch(this->marker->unk14_20){
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switch(this->marker->id){
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case 0x58:
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func_8032AA58(this, 0.35f);
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break;
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