documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -172,10 +172,10 @@ int __chSnowman_isPlayerInAttackRange(Actor *this, s32 min_distance, s32 max_dis
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int __chSnowman_func_802E1F70(ActorMarker *marker, s32 arg1){
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if(marker->unk40_31 == 0xB){
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marker->unk14_20 = 0x287;
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marker->id = 0x287;
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}
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else{
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marker->unk14_20 = MARKER_B1_SIR_SLUSH;
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marker->id = MARKER_B1_SIR_SLUSH;
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}
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return TRUE;
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}
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