documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -123,7 +123,7 @@ Actor *func_802D94B4(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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void func_802D9530(Actor *this){
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Actor *other = subaddie_getLinkedActor(this);
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if(this->unk100 && other){
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if(this->unk100->unk14_20 == 0xB8)
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if(this->unk100->id == 0xB8)
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subaddie_set_state_with_direction(other, 3, 0.0001f, 1);
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}
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subaddie_set_state_with_direction(this, 4, 0.0001f, 1);
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@@ -248,7 +248,7 @@ int chmole_learnAbility(Actor *this){
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void func_802D9ADC(Actor *this){
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Actor *other = subaddie_getLinkedActor(this);
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if(this->unk100 && other && this->unk100->unk14_20 == 0xB8){
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if(this->unk100 && other && this->unk100->id == 0xB8){
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subaddie_set_state_with_direction(other, 2, 0.0001f, 1);
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}
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this->marker->propPtr->unk8_3 = 1;
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@@ -339,7 +339,7 @@ void chmole_update(Actor *this){
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this->unk100 = (other) ? other->marker : NULL;
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if(this->unk100){
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other = subaddie_getLinkedActor(this);
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if(other && this->unk100->unk14_20 == 0xB8){
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if(other && this->unk100->id == 0xB8){
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subaddie_set_state(other, 1);
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}
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}
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