documentations

- spawnableActorList_add: decode flags
- add some prototypes in functions.h
- ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
This commit is contained in:
mariob92
2024-09-07 21:51:24 +02:00
parent c8598c2677
commit f1dea250de
61 changed files with 738 additions and 728 deletions

View File

@@ -46,11 +46,11 @@ void __chJinjo_802CDBA8(ActorMarker *this, ActorMarker *other){
if(actorPtr->state < 5){
if(!fileProgressFlag_get(FILEPROG_E_JINJO_TEXT)){
func_80311480(__chJinjo_getMeetDialogId(actorPtr->marker->unk14_20), 4, 0, 0, 0, 0);
func_80311480(__chJinjo_getMeetDialogId(actorPtr->marker->id), 4, 0, 0, 0, 0);
fileProgressFlag_set(FILEPROG_E_JINJO_TEXT, 1);
}
subaddie_set_state_with_direction(actorPtr, 6, 0.0f , -1);
if(item_adjustByDiffWithHud(ITEM_12_JINJOS, 1 << (this->unk14_20 + 6) ) == 0x1f)
if(item_adjustByDiffWithHud(ITEM_12_JINJOS, 1 << (this->id + 6) ) == 0x1f)
localPtr->unk4 = 1;
actor_loopAnimation(actorPtr);
this->collidable = 0;