documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -46,11 +46,11 @@ void __chJinjo_802CDBA8(ActorMarker *this, ActorMarker *other){
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if(actorPtr->state < 5){
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if(!fileProgressFlag_get(FILEPROG_E_JINJO_TEXT)){
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func_80311480(__chJinjo_getMeetDialogId(actorPtr->marker->unk14_20), 4, 0, 0, 0, 0);
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func_80311480(__chJinjo_getMeetDialogId(actorPtr->marker->id), 4, 0, 0, 0, 0);
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fileProgressFlag_set(FILEPROG_E_JINJO_TEXT, 1);
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}
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subaddie_set_state_with_direction(actorPtr, 6, 0.0f , -1);
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if(item_adjustByDiffWithHud(ITEM_12_JINJOS, 1 << (this->unk14_20 + 6) ) == 0x1f)
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if(item_adjustByDiffWithHud(ITEM_12_JINJOS, 1 << (this->id + 6) ) == 0x1f)
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localPtr->unk4 = 1;
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actor_loopAnimation(actorPtr);
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this->collidable = 0;
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