documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -114,7 +114,7 @@ f32 D_8037DD34;
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/* .code */
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Actor *func_802C4360(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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s32 sp1C = marker->unk14_20 - 0xe4;
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s32 sp1C = marker->id - 0xe4;
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func_8033A45C(3, sp1C);
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func_8033A45C(1, 1);
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func_8033A45C(4, 1);
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@@ -284,7 +284,7 @@ void func_802C4BB4(ActorMarker *marker){
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s32 sp20;
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Actor *other;
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f32 sp18;
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sp20 = marker->unk14_20 - 0xe4;
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sp20 = marker->id - 0xe4;
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this = marker_getActor(marker);
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sp18 = this->scale;
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other = func_8032813C(sp20 + 0x198, this->position, (s32)this->yaw);
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@@ -308,7 +308,7 @@ void func_802C4C14(Actor *this){
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s32 tmp_a2_2;
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f32 sp34[3];
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sp84 = this->marker->unk14_20 - 0xe4;
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sp84 = this->marker->id - 0xe4;
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sp80 = (sp84 == D_80365E00);
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sp50 = time_getDelta();
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if(chGameSelectBottomZoombox == NULL)
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