documentations

- spawnableActorList_add: decode flags
- add some prototypes in functions.h
- ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
This commit is contained in:
mariob92
2024-09-07 21:51:24 +02:00
parent c8598c2677
commit f1dea250de
61 changed files with 738 additions and 728 deletions

View File

@@ -114,7 +114,7 @@ f32 D_8037DD34;
/* .code */
Actor *func_802C4360(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
s32 sp1C = marker->unk14_20 - 0xe4;
s32 sp1C = marker->id - 0xe4;
func_8033A45C(3, sp1C);
func_8033A45C(1, 1);
func_8033A45C(4, 1);
@@ -284,7 +284,7 @@ void func_802C4BB4(ActorMarker *marker){
s32 sp20;
Actor *other;
f32 sp18;
sp20 = marker->unk14_20 - 0xe4;
sp20 = marker->id - 0xe4;
this = marker_getActor(marker);
sp18 = this->scale;
other = func_8032813C(sp20 + 0x198, this->position, (s32)this->yaw);
@@ -308,7 +308,7 @@ void func_802C4C14(Actor *this){
s32 tmp_a2_2;
f32 sp34[3];
sp84 = this->marker->unk14_20 - 0xe4;
sp84 = this->marker->id - 0xe4;
sp80 = (sp84 == D_80365E00);
sp50 = time_getDelta();
if(chGameSelectBottomZoombox == NULL)