documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -53,7 +53,7 @@ void chCollectible_setState(Actor *arg0, s32 next_state){
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void func_802D8C98(Actor *this, s32 arg1) {
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s32 phi_v0;
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switch (this->marker->unk14_20)
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switch (this->marker->id)
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{
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case MARKER_60_BLUE_EGG_COLLECTIBLE:
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phi_v0 = TRUE;
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@@ -143,7 +143,7 @@ void chCollectible_update(Actor *this) {
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u32 temp_v0;
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if (!this->initialized) {
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if (this->marker->unk14_20 != 0x60) {
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if (this->marker->id != 0x60) {
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func_8032AA58(this, 0.56f);
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}
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this->unk10_12 = -1;
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