documentations
- spawnableActorList_add: decode flags - add some prototypes in functions.h - ActorMarker: docu unk8 (drawFunc) and unk14_20 (id)
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@@ -22,7 +22,7 @@ ActorInfo D_80372840 = {
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void func_803569F0(Actor *this, s32 next_state){
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ActorLocal_Core2_CFA60 *local = (ActorLocal_Core2_CFA60 *)&this->local;
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this->marker->unk14_20 = 0x1cf;
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this->marker->id = 0x1cf;
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actor_collisionOff(this);
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if(next_state == 1 || next_state == 2){
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skeletalAnim_set(this->unk148, ASSET_15A_ANIM_GRILL_CHOMPA_ATTACK, 0, 2.5f);
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@@ -42,7 +42,7 @@ void func_803569F0(Actor *this, s32 next_state){
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local->unk0 = 0.2f;
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}
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if(next_state == 4){
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this->marker->unk14_20 = 0x29;
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this->marker->id = 0x29;
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actor_collisionOn(this);
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skeletalAnim_set(this->unk148, ASSET_15A_ANIM_GRILL_CHOMPA_ATTACK, 0, randf2(2.3f, 2.7f));
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skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
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@@ -123,7 +123,7 @@ void func_80356CCC(Actor *this){
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if(this->state == 4){
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skeletalAnim_getProgressRange(this->unk148, &sp4C, &sp48);
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if(sp4C < 0.59 && 0.59 <= sp48){
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this->marker->unk14_20 = 0x1cf;
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this->marker->id = 0x1cf;
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}
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if(sp4C < 0.5 && 0.5 <= sp48){
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func_8030E760(SFX_2_CLAW_SWIPE, 0.9f, 32000);
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